Rust Data LabData lab · live
Live readings Servers11,815 Players73,779 Populated3,763 Fresh wipes · 3h143 Sampled every 5 min

Element card · group Modded · atomic number 15,400, its rank

Rusty Paradise Testing

Online 23.87.63.84:28020 checked 12m ago

trio moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,400top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.5 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 01:24 UTC24d ago 1 – running 0
Tue 22 Sep, 12:37 UTC35d ago 1 halved by day 3 10.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustSpain.com … 232
    RustSpain.com | EU Trio Mondays EU · trio · weekly · 52 on average 232/ 250
  2. 2 Qs QS『可乐』10.27/5倍… 22
    QS『可乐』10.27/5倍/养老/三人/萌新礼包 EA · trio · weekly · 21 on average 22/ 100
  3. 3 Go GORILA.RU Rand… 22
    GORILA.RU Random Item Jump (Random Item) trio · weekly · 18 on average 22/ 200
  4. 4 Ru 404 RUST SOLO/… 4
    404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average 4/ 550
  5. 5 Ru 404 RUST SOLO/… 9
    404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average 9/ 550
  6. 6 Ru 404 RUST SOLO/… 14
    404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · trio · monthly · 11 on average 14/ 550

Quick answers

from the figures on this page

Server setup

What map is in play on Rusty Paradise Testing?

Rusty Paradise Testing runs a procedural map of size 4,250 with seed 1760108465; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Rusty Paradise Testing?

No gather rate appears in the name of Rusty Paradise Testing. You get up to 3 players per group (trio). Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Rusty Paradise Testing sit?

Nothing about a region is published by Rusty Paradise Testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 23.87.63.84:28020.

On what Rust version does Rusty Paradise Testing operate?

On Linux, Rusty Paradise Testing is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rusty Paradise Testing stay online?

Rusty Paradise Testing is live as of now. About 10 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Rusty Paradise Testing known for smooth running?

In the last 48 hours, it averaged 39 server fps, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 107,075 entities. Memory use peaked at 4,751 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Rusty Paradise Testing wipe, and how often?

Rusty Paradise Testing's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 20 hours ago.

What does a typical wipe day on Rusty Paradise Testing involve?

Recent wipes on average reached 1 players at their busiest. 3 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.

Where it appears

What should you understand from the tags Rusty Paradise Testing carries?

The game's server browser reads the tags Rusty Paradise Testing publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts3 (Group limit): Teams cap at 3 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rusty Paradise Testing come up?

You will find Rusty Paradise Testing on the following Rust Data Lab lists: Modded Rust servers, measured and Trio Rust servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.

Player counts

Against other Rust servers, where does Rusty Paradise Testing place?

Player hours over the last week put Rusty Paradise Testing at #15,400, inside the top 69% of ranked servers. In the trio category it ranks #526.

How full is Rusty Paradise Testing right now?

Of 100 slots, 0 are taken on Rusty Paradise Testing right now. The past week gives an average of 0 players.

Connection

What is the way to join Rusty Paradise Testing?

Open the console with F1 in Rust and type client.connect 23.87.63.84:28020. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/J4CFHfE.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts3
Group limit Teams cap at 3 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.