Element card · group Modded · atomic number 15,400, its rank
Rusty Paradise Testing
Online 23.87.63.84:28020 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 01:24 UTC24d ago | 1 | – | running | 0 |
| Tue 22 Sep, 12:37 UTC35d ago | 1 | halved by day 3 | 10.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Rusty Paradise Testing?
Rusty Paradise Testing runs a procedural map of size 4,250 with seed 1760108465; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Rusty Paradise Testing?
No gather rate appears in the name of Rusty Paradise Testing. You get up to 3 players per group (trio). Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Rusty Paradise Testing sit?
Nothing about a region is published by Rusty Paradise Testing. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 23.87.63.84:28020.
On what Rust version does Rusty Paradise Testing operate?
On Linux, Rusty Paradise Testing is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Rusty Paradise Testing stay online?
Rusty Paradise Testing is live as of now. About 10 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Is Rusty Paradise Testing known for smooth running?
In the last 48 hours, it averaged 39 server fps, with a low of 27. Buildings, deployables and everything else in the world added up to as many as 107,075 entities. Memory use peaked at 4,751 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe days
When does Rusty Paradise Testing wipe, and how often?
Rusty Paradise Testing's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 20 hours ago.
What does a typical wipe day on Rusty Paradise Testing involve?
Recent wipes on average reached 1 players at their busiest. 3 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.
Where it appears
What should you understand from the tags Rusty Paradise Testing carries?
The game's server browser reads the tags Rusty Paradise Testing publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts3 (Group limit): Teams cap at 3 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rusty Paradise Testing come up?
You will find Rusty Paradise Testing on the following Rust Data Lab lists: Modded Rust servers, measured and Trio Rust servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.
Player counts
Against other Rust servers, where does Rusty Paradise Testing place?
Player hours over the last week put Rusty Paradise Testing at #15,400, inside the top 69% of ranked servers. In the trio category it ranks #526.
How full is Rusty Paradise Testing right now?
Of 100 slots, 0 are taken on Rusty Paradise Testing right now. The past week gives an average of 0 players.
Connection
What is the way to join Rusty Paradise Testing?
Open the console with F1 in Rust and type client.connect 23.87.63.84:28020. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/J4CFHfE.