Rust Data LabData lab · live
Live readings Servers11,615 Players32,207 Populated2,774 Fresh wipes · 3h66 Sampled every 5 min

Element card · group Community · atomic number 10,935, its rank

RustServer

Online 24.141.74.118:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,935top 49%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75110:0018:0002:0011:0020:0004:00Wiped Tue 27 Oct, 10:43 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:15 UTC1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 164
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 164/ 250
  2. 2 Ru Rustoria.co - … 148
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 148/ 200
  3. 3 Ru Rusty Moose |E… 15
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15/ 250
  4. 4 Ru Rustoria.co - … 20
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 20/ 250
  5. 5 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 16/ 100
  6. 6 Ru Rustoria.co - … 64
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 64/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on RustServer?

The map on RustServer is procedural, made by the game.

How is RustServer configured, and what rules apply?

Nothing in the name of RustServer gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does RustServer sit?

Nothing about a region is published by RustServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 24.141.74.118:28015 is the address it uses.

Which Rust version is RustServer on?

On Linux, RustServer is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does RustServer stay online?

RustServer is live as of now. 23 of 24 hours were up in the last 1 full day, which works out at 96%. It first appeared to Rust Data Lab on 27 October 2026.

Wipes and resets

How often does a wipe happen on RustServer, and at what time?

RustServer's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 42 hours ago.

Lists and tags

How should you read the tags on RustServer?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list RustServer publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RustServer come up?

You will find RustServer on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does RustServer place?

Player hours over the last week put RustServer at #10,935, inside the top 49% of ranked servers.

What does the current player count on RustServer tell you?

RustServer currently shows 0 players across 10 slots. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 17:00 UTC, when the average was 1 players.

How to join

What steps get you onto RustServer?

In Rust, press F1 and enter client.connect 24.141.74.118:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.