Rust Data LabData lab · live
Live readings Servers11,801 Players69,381 Populated3,608 Fresh wipes · 3h186 Sampled every 5 min

Element card · group Community · atomic number 15,258, its rank

Infantry

Offline 24.182.80.234:28115 checked 27d ago

Join the experiment
Atomic mass · players now 1/ ?
7-day average0peak –
Rank · atomic number#15,258top 65%
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Wed 30 SepWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 23:58 UTC28d ago 2 – running 0
Wed 30 Sep, 06:00 UTC29d ago 3 – 0.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 527
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  2. 2 Ru Rustoria.co - … 426
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 426/ 450
  3. 3 Ru Rusty Moose |E… 57
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 57/ 250
  4. 4 Ru Rustoria.co - … 59
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 59/ 250
  5. 5 Ru Rustafied.com … 58
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 58/ 100
  6. 6 Ru Rustoria.co - … 161
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 161/ 200

Quick answers

from the figures on this page

Map and rules

What rules has Infantry set, and what settings are in force?

The name of Infantry carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

In what location does Infantry sit?

There is no region on record for Infantry. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 24.182.80.234:28115.

What Rust version does Infantry currently run?

On Windows, Infantry is running Rust network protocol 2634 and build 166369. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Infantry stay online?

Right now Infantry is offline, with its last appearance 27 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Infantry?

Infantry's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 13 hours ago.

On Infantry, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags Infantry carries?

These are the tags Infantry makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp0 (Max players): Player slots: 0; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166369 (Build): It runs build 166369; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Infantry come up?

You will find Infantry on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Infantry hold among Rust servers?

Infantry sits at #15,258 for seven-day player hours, placing it in the top 65% of ranked servers.

What does the current player count on Infantry tell you?

No live signal from Infantry right now, which was last seen 27 days 19 hours ago.

How to join

What steps get you onto Infantry?

In Rust, press F1 and enter client.connect 24.182.80.234:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166369,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp0
Max players Player slots: 0.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166369
Build It runs build 166369.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.