Rust Data LabData lab · live
Live readings Servers11,598 Players34,006 Populated2,835 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Community · atomic number 15,264, its rank

My Rust server | Powered by AMP

Online 24.216.36.70:28015 checked 12m ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,264top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 4 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:35 UTC24d ago 0 – running 0
Fri 25 Sep, 16:03 UTC32d ago 1 halved by day 2 8.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 222
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average 222/ 250
  2. 2 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average 15/ 250
  3. 3 Ru Rusty Moose |E… 18
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 18/ 250
  4. 4 Ru Rustoria.co - … 130
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 130/ 200
  5. 5 Ru Rustoria.co - … 44
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 44/ 200
  6. 6 Ru Rustafied.com … 41
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 41/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on My Rust server | Powered by AMP?

A procedural map of size 4,500 with seed 6738 runs on My Rust server | Powered by AMP, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on My Rust server | Powered by AMP?

No gather rate appears in the name of My Rust server | Powered by AMP. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts My Rust server | Powered by AMP?

Nothing about a region is published by My Rust server | Powered by AMP. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 24.216.36.70:28015.

What Rust version does My Rust server | Powered by AMP currently run?

On Linux, My Rust server | Powered by AMP is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does My Rust server | Powered by AMP stay online?

Right now, My Rust server | Powered by AMP is reachable. The uptime it reports suggests it restarted roughly 5 days 8 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does My Rust server | Powered by AMP hold a steady performance?

The last 48 hours show an average of 136 server fps and a minimum of 83. The maximum entity count was 111,765, covering buildings, deployables and all else in the world. Up to 4,226 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does My Rust server | Powered by AMP wipe, and how often?

My Rust server | Powered by AMP's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days ago.

On My Rust server | Powered by AMP, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

Where it appears

Which meanings sit behind the tags on My Rust server | Powered by AMP?

These are the tags My Rust server | Powered by AMP makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does My Rust server | Powered by AMP appear in?

These themed Rust Data Lab lists carry My Rust server | Powered by AMP: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Rust server | Powered by AMP hold among Rust servers?

Player hours over the last week put My Rust server | Powered by AMP at #15,264, inside the top 69% of ranked servers.

How many players does My Rust server | Powered by AMP have at the moment?

My Rust server | Powered by AMP currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 1.

How to join

How can you connect to My Rust server | Powered by AMP?

You can connect by pressing F1 in Rust and entering client.connect 24.216.36.70:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.