Element card · group Community · atomic number 15,264, its rank
My Rust server | Powered by AMP
Online 24.216.36.70:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:35 UTC24d ago | 0 | – | running | 0 |
| Fri 25 Sep, 16:03 UTC32d ago | 1 | halved by day 2 | 8.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on My Rust server | Powered by AMP?
A procedural map of size 4,500 with seed 6738 runs on My Rust server | Powered by AMP, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on My Rust server | Powered by AMP?
No gather rate appears in the name of My Rust server | Powered by AMP. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
What region hosts My Rust server | Powered by AMP?
Nothing about a region is published by My Rust server | Powered by AMP. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 24.216.36.70:28015.
What Rust version does My Rust server | Powered by AMP currently run?
On Linux, My Rust server | Powered by AMP is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How reliably does My Rust server | Powered by AMP stay online?
Right now, My Rust server | Powered by AMP is reachable. The uptime it reports suggests it restarted roughly 5 days 8 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does My Rust server | Powered by AMP hold a steady performance?
The last 48 hours show an average of 136 server fps and a minimum of 83. The maximum entity count was 111,765, covering buildings, deployables and all else in the world. Up to 4,226 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does My Rust server | Powered by AMP wipe, and how often?
My Rust server | Powered by AMP's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days ago.
On My Rust server | Powered by AMP, what happens when wipe day arrives?
Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.
Where it appears
Which meanings sit behind the tags on My Rust server | Powered by AMP?
These are the tags My Rust server | Powered by AMP makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does My Rust server | Powered by AMP appear in?
These themed Rust Data Lab lists carry My Rust server | Powered by AMP: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does My Rust server | Powered by AMP hold among Rust servers?
Player hours over the last week put My Rust server | Powered by AMP at #15,264, inside the top 69% of ranked servers.
How many players does My Rust server | Powered by AMP have at the moment?
My Rust server | Powered by AMP currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 1.
How to join
How can you connect to My Rust server | Powered by AMP?
You can connect by pressing F1 in Rust and entering client.connect 24.216.36.70:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.