Rust Data LabData lab · live
Live readings Servers11,832 Players65,657 Populated3,608 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Community · atomic number 11,208, its rank

WHYPrintRust

Online 24.42.149.142:28015 checked 7m ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak 2
Rank · atomic number#11,208top 51%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:15 UTC FW25d ago 2 – running 0
Wed 30 Sep, 23:26 UTC26d ago 2 – 1 days 0
Fri 4 Sep, 23:28 UTC52d ago – – 26 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 580
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 580/ 700
  2. 2 Ru Rustoria.co - … 34
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 34/ 250
  3. 3 Ru Rusty Moose |E… 69
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 69/ 250
  4. 4 Ru Rustoria.co - … 304
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 304/ 400
  5. 5 Ru Rustoria.co - … 123
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 123/ 200
  6. 6 Ru Rustafied.com … 127
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 127/ 225

Quick answers

from the figures on this page

Map and rules

What map is in play on WHYPrintRust?

A procedural map runs on WHYPrintRust, generated by the game.

What rules has WHYPrintRust set, and what settings are in force?

No gather rate appears in the name of WHYPrintRust. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.

About the server

What region hosts WHYPrintRust?

No region is published by WHYPrintRust. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 24.42.149.142:28015.

Which Rust version is WHYPrintRust on?

On Linux, WHYPrintRust is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does WHYPrintRust stay up, and how reliable is its uptime?

At the moment, WHYPrintRust is online. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on WHYPrintRust?

With no fixed rhythm, WHYPrintRust wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 23 hours ago.

On WHYPrintRust, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

Which meanings sit behind the tags on WHYPrintRust?

These are the tags WHYPrintRust makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does WHYPrintRust come up?

These themed Rust Data Lab lists carry WHYPrintRust: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does WHYPrintRust compare with other servers in the rankings?

Player hours over the last week put WHYPrintRust at #11,208, inside the top 51% of ranked servers.

What does the current player count on WHYPrintRust tell you?

Of 20 slots, 0 are taken on WHYPrintRust right now. Averaged over the past week: 0 players, peaking at 2.

How to join

What is the way to join WHYPrintRust?

You can connect by pressing F1 in Rust and entering client.connect 24.42.149.142:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players It has 20 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.