Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h128 Sampled every 5 min

Element card · group Community · atomic number 15,284, its rank

Moon's Fun House

Online 31.214.196.157:7917 checked 36m ago

Join the experiment
Atomic mass · players now 0/ 55 0% full Room to join
7-day average0peak –
Rank · atomic number#15,284top 69%
Last wipe28d agono schedule published
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 84
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 491 on average 84/ 250
  2. 2 Ru Rustoria.co - … 115
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 115/ 200
  3. 3 Ru Rusty Moose |E… 397
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 397/ 450
  4. 4 Ru Rustafied.com … 21
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 21/ 100
  5. 5 Ru Rustoria.co - … 476
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 476/ 525
  6. 6 Ru Rustoria.co - … 362
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 362/ 425

Quick answers

from the figures on this page

Server setup

What map is in play on Moon's Fun House?

The map on Moon's Fun House is procedural at size 4,000 with seed 6738, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Moon's Fun House set, and what settings are in force?

Nothing in the name of Moon's Fun House gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Moon's Fun House sit?

No region is published by Moon's Fun House. Rust Data Lab shows a server's stated location, not a verified position of the machine. 31.214.196.157:7917 is the address it uses.

Which Rust version is Moon's Fun House on?

Rust network protocol 2635 and build 168909 on Windows is what Moon's Fun House uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Moon's Fun House stay online?

Moon's Fun House is live as of now. About 11 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Moon's Fun House perform?

In the last 48 hours, it averaged 82 server fps, with a low of 58. The entity count reached 92,486, including buildings, deployables and all other world items. The highest memory usage was 2,297 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Moon's Fun House wipe, and how often?

Once a month is all Moon's Fun House wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 28 days 6 hours ago the current world was made.

What does a typical wipe day on Moon's Fun House involve?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on Moon's Fun House?

The game's server browser reads the tags Moon's Fun House publishes, which are gmvanilla (Game mode): This is vanilla survival; mp55 (Max players): It has 55 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Moon's Fun House appear in?

You will find Moon's Fun House on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Moon's Fun House place?

The seven-day player-hours table has Moon's Fun House at #15,284, in the top 69% of ranked servers.

How full is Moon's Fun House right now?

Moon's Fun House currently shows 0 players across 55 slots. The past week gives an average of 0 players.

Getting on

What is the way to join Moon's Fun House?

You can connect by pressing F1 in Rust and entering client.connect 31.214.196.157:7917, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp55,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp55
Max players It has 55 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.