Rust Data LabData lab · live
Live readings Servers11,675 Players48,284 Populated3,207 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 15,230, its rank

ServerName

Offline 31.57.158.254:28015 checked 13d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,230top 70%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct11 Oct16 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 15:00 UTC20d ago 0 – running 0
Thu 1 Oct, 15:56 UTC26d ago 1 – 6 days 1
Fri 25 Sep, 23:03 UTC32d ago 1 held half 5.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 352
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 352/ 425
  2. 2 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 22/ 250
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 41/ 250
  4. 4 Ru Rustoria.co - … 144
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 144/ 200
  5. 5 Ru Rustoria.co - … 63
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 63/ 200
  6. 6 Ru Rustafied.com … 65
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 65/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on ServerName?

The map on ServerName is procedural, made by the game.

How is ServerName configured, and what rules apply?

The name of ServerName carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does ServerName sit?

There is no region on record for ServerName. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 31.57.158.254:28015 is the address it uses.

What Rust version does ServerName currently run?

On Windows, ServerName is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does ServerName stay up, and how reliable is its uptime?

ServerName is not online at the moment; the last sighting was 13 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Wipes and resets

What is the wiping pattern on ServerName?

There is no next wipe to predict for ServerName, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 10 hours ago.

What does a typical wipe day on ServerName involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 2 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

What should you understand from the tags ServerName carries?

The game's server browser reads the tags ServerName publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does ServerName come up?

The Rust Data Lab lists that include ServerName are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does ServerName hold among Rust servers?

Player hours over the last week put ServerName at #15,230, inside the top 70% of ranked servers.

What does the current player count on ServerName tell you?

The last recorded sighting of ServerName was 13 days 5 hours ago, and it is offline now.

Connection

What is the way to join ServerName?

Open the console with F1 in Rust and type client.connect 31.57.158.254:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players It has 2 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.