Element card · group Community · atomic number 14,544, its rank
My Staging Test Server
Offline 31.59.205.12:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on My Staging Test Server?
The map on My Staging Test Server is procedural, made by the game.
What rules has My Staging Test Server set, and what settings are in force?
Nothing in the name of My Staging Test Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
About the server
Which location is My Staging Test Server based in?
No region is published by My Staging Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 31.59.205.12:28015.
Which Rust version is My Staging Test Server on?
Rust network protocol 2634 and build 166629 on Windows is what My Staging Test Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is My Staging Test Server for staying online?
Currently offline, My Staging Test Server was last seen 23 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 4 October 2026.
Wipe schedule
When does My Staging Test Server wipe, and how often?
The record holds too few of My Staging Test Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 33 days 20 hours ago the current world was made.
Lists and tags
What should you understand from the tags My Staging Test Server carries?
These are the tags My Staging Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166629 (Build): The game build is 166629; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does My Staging Test Server come up?
You will find My Staging Test Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does My Staging Test Server place?
Player hours over the last week put My Staging Test Server at #14,544, inside the top 64% of ranked servers.
What does the current player count on My Staging Test Server tell you?
The last recorded sighting of My Staging Test Server was 23 days 22 hours ago, and it is offline now.
Getting on
What steps get you onto My Staging Test Server?
Open the console with F1 in Rust and type client.connect 31.59.205.12:28015. The Launch Rust button on this page does the same job through Steam.