Element card · group Community · atomic number 12,131, its rank
ServerName
Offline 31.76.116.125:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
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4
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5
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Quick answers
from the figures on this pageServer setup
What map is in play on ServerName?
Generated by the game, the map on ServerName is procedural.
How is ServerName configured, and what rules apply?
Nothing in the name of ServerName gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts ServerName?
No region is published by ServerName. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 31.76.116.125:28015.
On what Rust version does ServerName operate?
Rust network protocol 2633 and build 163794 on Windows is what ServerName uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is ServerName for staying online?
Currently offline, ServerName was last seen 45 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
How often does a wipe happen on ServerName, and at what time?
The record holds too few of ServerName's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 45 days 22 hours ago the current world was made.
Lists and tags
How should you read the tags on ServerName?
gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list ServerName publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ServerName come up?
These themed Rust Data Lab lists carry ServerName: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does ServerName place?
The seven-day player-hours table has ServerName at #12,131, in the top – of ranked servers.
How full is ServerName right now?
No live signal from ServerName right now, which was last seen 45 days 11 hours ago.
Getting on
How can you connect to ServerName?
You can connect by pressing F1 in Rust and entering client.connect 31.76.116.125:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.