Rust Data LabData lab · live
Live readings Servers11,784 Players64,568 Populated3,550 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Community · atomic number 15,502, its rank

Private Test Server

Offline 34.155.3.231:28015 checked 36d ago

Join the experiment
Atomic mass · players now 1/ 3 33% full Room to join
7-day average0peak –
Rank · atomic number#15,502top 68%
Last wipe69d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 583
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 583/ 625
  2. 2 Ru Rustoria.co - … 32
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 32/ 250
  3. 3 Ru Rusty Moose |E… 72
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 72/ 250
  4. 4 Ru Rustoria.co - … 288
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 288/ 325
  5. 5 Ru Rustoria.co - … 120
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 120/ 200
  6. 6 Ru Rustafied.com … 118
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 118/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on Private Test Server?

The map on Private Test Server is procedural at size 3,000 with seed 1042791909, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Private Test Server?

The name of Private Test Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts Private Test Server?

There is no region on record for Private Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 34.155.3.231:28015 is the address it uses.

Which Rust version is Private Test Server on?

Rust network protocol 2632 and build 161125 on Linux is what Private Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Private Test Server for staying online?

Currently offline, Private Test Server was last seen 36 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.

Wipe schedule

When does Private Test Server wipe, and how often?

The record holds too few of Private Test Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 69 days 1 hours ago.

Lists and tags

How should you read the tags on Private Test Server?

These are the tags Private Test Server makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): 3 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): Build number: 161125; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Private Test Server come up?

You will find Private Test Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does Private Test Server compare with other servers in the rankings?

The seven-day player-hours table has Private Test Server at #15,502, in the top 68% of ranked servers.

How many players does Private Test Server have at the moment?

Private Test Server is offline at the moment; the last sighting was 36 days 4 hours ago.

Getting on

What is the way to join Private Test Server?

In Rust, press F1 and enter client.connect 34.155.3.231:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2632,gmvanilla,cs161125,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players 3 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2632
Protocol To join, your game must match protocol 2632.
cs161125
Build Build number: 161125.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.