Rust Data LabData lab · live
Live readings Servers11,686 Players34,855 Populated2,843 Fresh wipes · 3h96 Sampled every 5 min

Element card · group Community · atomic number 5,586, its rank

dc-mutsu Rust Staging

Offline 36.13.136.190:28115 checked 15h ago

Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average1peak 1
Rank · atomic number#5,586top 25%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0012:0020:0021:0010:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct16 Oct23 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap21.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:59 UTC12d ago 1 – running 1
Thu 24 Sep, 20:52 UTC34d ago 1 held half 21.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 149
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 555 on average 149/ 250
  2. 2 Ru Rustoria.co - … 104
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 104/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 286 on average 16/ 250
  5. 5 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12/ 100
  6. 6 Ru Rustoria.co - … 20
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 20/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on dc-mutsu Rust Staging?

Generated by the game, the map on dc-mutsu Rust Staging is procedural.

How is dc-mutsu Rust Staging configured, and what rules apply?

The name of dc-mutsu Rust Staging carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

Which location is dc-mutsu Rust Staging based in?

There is no region on record for dc-mutsu Rust Staging. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 36.13.136.190:28115.

Which Rust version is dc-mutsu Rust Staging on?

On Linux, dc-mutsu Rust Staging is running Rust network protocol 2635 and build 168255. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is dc-mutsu Rust Staging for staying online?

dc-mutsu Rust Staging is not online at the moment; the last sighting was 15 hours ago. For the last 7 full days, 35 of 168 hours were online, giving 21% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe schedule

How often does a wipe happen on dc-mutsu Rust Staging, and at what time?

Too few wipes are on record for dc-mutsu Rust Staging to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 14 hours ago.

How does dc-mutsu Rust Staging look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

What should you understand from the tags dc-mutsu Rust Staging carries?

These are the tags dc-mutsu Rust Staging makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168255 (Build): Build number: 168255; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does dc-mutsu Rust Staging appear in?

The Rust Data Lab lists that include dc-mutsu Rust Staging are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does dc-mutsu Rust Staging place?

The seven-day player-hours table has dc-mutsu Rust Staging at #5,586, in the top 25% of ranked servers.

What does the current player count on dc-mutsu Rust Staging tell you?

The last recorded sighting of dc-mutsu Rust Staging was 15 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top. Over 48 hours, the highest average fell at 12:00 UTC, at 1 players.

How to join

How can you connect to dc-mutsu Rust Staging?

You can connect by pressing F1 in Rust and entering client.connect 36.13.136.190:28115, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168255,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168255
Build Build number: 168255.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.