Rust Data LabData lab · live
Live readings Servers11,620 Players35,442 Populated2,860 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Community · atomic number 15,966, its rank

SuperThroatPunch

Offline 36.255.113.21:28015 checked 23d ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,966top 71%
Last wipe66d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 199
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 199/ 250
  2. 2 Ru Rustoria.co - … 176
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 176/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 16/ 250
  5. 5 Ru Rustafied.com … 18
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 18/ 100
  6. 6 Ru Rustoria.co - … 100
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 100/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on SuperThroatPunch?

A procedural map of size 4,500 with seed 12345 runs on SuperThroatPunch, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on SuperThroatPunch?

The name of SuperThroatPunch carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is SuperThroatPunch based in?

Nothing about a region is published by SuperThroatPunch. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 36.255.113.21:28015.

What Rust version does SuperThroatPunch currently run?

Rust network protocol 2632 and build 161125 on Linux is what SuperThroatPunch uses. The protocol must match for you to join; Steam will update your game.

How dependable is SuperThroatPunch for staying online?

Currently offline, SuperThroatPunch was last seen 23 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

When does SuperThroatPunch wipe, and how often?

SuperThroatPunch's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 66 days ago.

Lists and tags

How should you read the tags on SuperThroatPunch?

These are the tags SuperThroatPunch makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): 20 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2632 (Protocol): Protocol 2632 is required; join only if your game matches it; cs161125 (Build): It runs build 161125; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SuperThroatPunch come up?

The Rust Data Lab lists that include SuperThroatPunch are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does SuperThroatPunch place?

Player hours over the last week put SuperThroatPunch at #15,966, inside the top 71% of ranked servers.

How many players does SuperThroatPunch have at the moment?

The last recorded sighting of SuperThroatPunch was 23 days 21 hours ago, and it is offline now.

Getting on

What steps get you onto SuperThroatPunch?

You can connect by pressing F1 in Rust and entering client.connect 36.255.113.21:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players 20 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2632
Protocol Protocol 2632 is required; join only if your game matches it.
cs161125
Build It runs build 161125.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.