Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h95 Sampled every 5 min

Element card · group Modded · atomic number 8,112, its rank

RED PLANET TEST (local)

Offline 37.142.149.217:28015 checked 21h ago

trio moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,112top 36%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75119:0000:0005:0010:0015:0020:00Wiped Mon 26 Oct, 20:57 UTCWIPEWiped Tue 27 Oct, 07:56 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 36% of all ranked servers, and #421 of the trio servers (top 67%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:56 UTC1d ago – – running 0
Mon 26 Oct, 22:28 UTC1d ago – – – 0
Mon 26 Oct, 15:37 UTC2d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustSpain.com … 184
    RustSpain.com | EU Trio Mondays EU · trio · weekly · 59 on average 184/ 200
  2. 2 Qs QS『可乐』10.28/5倍… 28
    QS『可乐』10.28/5倍/养老/三人/萌新礼包 EA · trio · weekly · 22 on average 28/ 100
  3. 3 Go GORILA.RU Rand… 23
    GORILA.RU Random Item Jump (Random Item) trio · weekly · 19 on average 23/ 200
  4. 4 Ru 404 RUST SOLO/… 8
    404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average 8/ 550
  5. 5 Ru 404 RUST SOLO/… 9
    404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average 9/ 550
  6. 6 Ru 404 RUST SOLO/… 68
    404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 14 on average 68/ 550

Quick answers

from the figures on this page

Server setup

What settings and rules apply on RED PLANET TEST (local)?

No gather rate appears in the name of RED PLANET TEST (local). The group cap is 3 players (trio). survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does RED PLANET TEST (local) sit?

Nothing about a region is published by RED PLANET TEST (local). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 37.142.149.217:28015.

What Rust version does RED PLANET TEST (local) currently run?

On Windows, RED PLANET TEST (local) is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is RED PLANET TEST (local) for staying online?

RED PLANET TEST (local) is not online at the moment; the last sighting was 21 hours ago. Across 1 full day, 21 of 24 hours were online, a rate of 88%. The first sighting by Rust Data Lab was on 26 October 2026.

Wipe days

What is the wiping pattern on RED PLANET TEST (local)?

With no fixed rhythm, RED PLANET TEST (local) wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 34 hours ago the current world was made.

On RED PLANET TEST (local), what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on RED PLANET TEST (local)?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts3 (Group limit): Teams cap at 3 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RED PLANET TEST (local) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RED PLANET TEST (local) appear in?

The Rust Data Lab lists that include RED PLANET TEST (local) are: Modded Rust servers, measured and Trio Rust servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 3 days.

Player counts

What position does RED PLANET TEST (local) hold among Rust servers?

Player hours over the last week put RED PLANET TEST (local) at #8,112, inside the top 36% of ranked servers. The trio ranking puts it at #421.

How full is RED PLANET TEST (local) right now?

No live signal from RED PLANET TEST (local) right now, which was last seen 21 hours ago. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

Connection

What is the way to join RED PLANET TEST (local)?

You can connect by pressing F1 in Rust and entering client.connect 37.142.149.217:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts3,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts3
Group limit Teams cap at 3 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.