Rust Data LabData lab · live
Live readings Servers11,795 Players69,100 Populated3,591 Fresh wipes · 3h187 Sampled every 5 min

Element card · group Modded · atomic number 15,383, its rank

RED PLANET TEST (local)

Offline 37.142.154.193:28015 checked 8d ago

trio moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,383top 70%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 70% of all ranked servers, and #526 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 09:54 UTC9d ago 0 – running 0
Mon 19 Oct, 21:29 UTC9d ago 0 – 0.5 days 0
Mon 19 Oct, 15:03 UTC9d ago 1 – 0.3 days 0
Mon 19 Oct, 04:29 UTC10d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustSpain.com … 66
    RustSpain.com | EU Trio Mondays EU · trio · weekly · 65 on average 66/ 200
  2. 2 Qs QS『可乐』10.28/5倍… 1
    QS『可乐』10.28/5倍/养老/三人/萌新礼包 EA · trio · weekly · 22 on average 1/ 100
  3. 3 Go GORILA.RU Rand… 33
    GORILA.RU Random Item Jump (Random Item) trio · weekly · 19 on average 33/ 200
  4. 4 Ru 404 RUST SOLO/… 34
    404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 16 on average 34/ 550
  5. 5 Ru 404 RUST SOLO/… 0
    404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average 0/ 550
  6. 6 Ru 404 RUST SOLO/… 11
    404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · trio · monthly · 11 on average 11/ 550

Quick answers

from the figures on this page

Server setup

What settings and rules apply on RED PLANET TEST (local)?

Nothing in the name of RED PLANET TEST (local) gives a gather rate. A group can hold 3 players at most (trio). Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is RED PLANET TEST (local) based in?

No region is published by RED PLANET TEST (local). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 37.142.154.193:28015.

Which Rust version is RED PLANET TEST (local) on?

Rust network protocol 2634 and build 167781 on Windows is what RED PLANET TEST (local) uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RED PLANET TEST (local) stay up, and how reliable is its uptime?

Right now RED PLANET TEST (local) is offline, with its last appearance 8 days 17 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on RED PLANET TEST (local), and at what time?

There is no next wipe to predict for RED PLANET TEST (local), which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 15 hours ago.

What does a typical wipe day on RED PLANET TEST (local) involve?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on RED PLANET TEST (local)?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts3 (Group limit): The team limit is 3; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list RED PLANET TEST (local) publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does RED PLANET TEST (local) come up?

You will find RED PLANET TEST (local) on the following Rust Data Lab lists: Modded Rust servers, measured and Trio Rust servers, measured live. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 2 weeks.

Player numbers

What position does RED PLANET TEST (local) hold among Rust servers?

The seven-day player-hours table has RED PLANET TEST (local) at #15,383, in the top 70% of ranked servers. In the trio category it ranks #526.

How full is RED PLANET TEST (local) right now?

The last recorded sighting of RED PLANET TEST (local) was 8 days 17 hours ago, and it is offline now.

Connection

What steps get you onto RED PLANET TEST (local)?

Open the console with F1 in Rust and type client.connect 37.142.154.193:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts3
Group limit The team limit is 3.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.