Rust Data LabData lab · live
Live readings Servers11,699 Players51,829 Populated3,292 Fresh wipes · 3h136 Sampled every 5 min

Element card · group Modded · atomic number 15,409, its rank

Testing server

Online EU 37.187.28.4:28023 checked 12m ago

quad weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 9 0% full Room to join
7-day average0peak –
Rank · atomic number#15,409top 69% · #2591 in EU
Last wipe23d agoweekly schedule
Next wipe4d 1hSun 1 Nov, 02:15 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct13 Oct18 Oct22 Oct27 Oct

Top 69% of all ranked servers, top 89% in EU, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Sunday 1 November, 02:15 UTC, in 4d 1h. Weekly: 7 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2 Ic ⦿ ICEFUSE Vani… 0
    ⦿ ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPED EU · quad · weekly · 1 on average 0/ 200
  3. 3 Lo [HUN] LOSTPARA… 2
    [HUN] LOSTPARADISE.HU | Vanilla | Solo/Duo/Trio/Quad EU · quad · weekly · 12 on average 2/ 200
  4. 4 Ru RustForNoobs.c… 4
    RustForNoobs.com | Solo Duo Trio Quad | Weekly | EU EU · quad · weekly · 3 on average 4/ 150
  5. 5 Wa WARBANDITS.GG … 0
    WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED EU · quad · weekly · 2 on average 0/ 100
  6. 6 Wa WARBANDITS.GG … 310
    WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED EU · quad · 2x · weekly · 207 on average 310/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on Testing server?

A procedural map of size 1,000 with seed 1234 runs on Testing server, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Testing server set, and what settings are in force?

Nothing in the name of Testing server gives a gather rate. A group can hold 4 players at most (quad). survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Testing server based in?

Testing server gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 37.187.28.4:28023 is the address it uses.

Which Rust version is Testing server on?

On Linux, Testing server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Testing server stay up, and how reliable is its uptime?

Testing server is live as of now. The uptime it reports suggests it restarted roughly 2 days 3 hours ago. It was online for 144 of 168 hours in the last 7 full days, which is 86% uptime. The first sighting by Rust Data Lab was on 4 October 2026.

Does Testing server hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 28. The maximum entity count was 3,024, covering buildings, deployables and all else in the world. The highest memory usage was 1,123 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does Testing server wipe, and how often?

Estimated from weekly: 7 days after its last wipe is when Testing server next wipes. On Sunday 1 November at 02:15 UTC the next wipe falls due. The world it is running now dates from 23 days 22 hours ago. The tags state that wipes happen weekly.

Where it appears

How should you read the tags on Testing server?

These are the tags Testing server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp9 (Max players): It has 9 slots; ts4 (Group limit): Teams cap at 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): It wipes weekly; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Testing server come up?

The Rust Data Lab lists that include Testing server are: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.

Who operates Testing server?

Testing server is the only server we track that publishes this slimi.lt hostname.

Player numbers

Against other Rust servers, where does Testing server place?

Seven-day player hours place Testing server at #15,409 overall, #2,591 in Europe and in the top 69% of ranked servers. The quad ranking puts it at #626.

How many players does Testing server have at the moment?

Of 9 slots, 0 are taken on Testing server right now. Over seven days the mean player count is 0.

Connection

How can you connect to Testing server?

You can connect by pressing F1 in Rust and entering client.connect 37.187.28.4:28023, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://basemates.net.

Server tags

what each one means

Published as mp9,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts4

Game

gmrust
Game mode Standard Rust survival is the game here.
mp9
Max players It has 9 slots.
ts4
Group limit Teams cap at 4 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.