Element card · group Modded · atomic number 9,496, its rank
TestPvp X10
Online 37.192.174.169:28002 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 13d 9hThu 12 Nov, 00:11 UTC
- 20d 9hThu 19 Nov, 00:11 UTC
- 27d 9hThu 26 Nov, 00:11 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 41d 9hThu 10 Dec, 00:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 12 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 00:11 UTC21d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:14 UTC FW27d ago | 1 | halved by day 1 | 6.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on TestPvp X10?
A procedural map of size 1,500 with seed 909457518 runs on TestPvp X10, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has TestPvp X10 set, and what settings are in force?
According to its name, TestPvp X10 runs 10x gather. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is TestPvp X10 based in?
Nothing about a region is published by TestPvp X10. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 37.192.174.169:28002.
What Rust version does TestPvp X10 currently run?
Rust network protocol 2635 and build 168909 on Windows is what TestPvp X10 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does TestPvp X10 stay online?
TestPvp X10 is live as of now. About 12 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 15 September 2026.
Is TestPvp X10 known for smooth running?
The last 48 hours show an average of 69 server fps and a minimum of 53. The maximum entity count was 8,903, covering buildings, deployables and all else in the world. Memory use peaked at 1,167 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on TestPvp X10?
The prediction for TestPvp X10 follows its tag, as too few wipes are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 27 days 19 hours ago. Its tags carry a weekly wipe schedule.
How does TestPvp X10 look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 12 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.
Lists and tags
How should you read the tags on TestPvp X10?
gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^w (Weekly): A wipe comes every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list TestPvp X10 publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TestPvp X10 come up?
These themed Rust Data Lab lists carry TestPvp X10: 10x Rust servers, counted live and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Player counts
How does TestPvp X10 compare with other servers in the rankings?
TestPvp X10 sits at #9,496 for seven-day player hours, placing it in the top 43% of ranked servers.
How many players does TestPvp X10 have at the moment?
At the moment TestPvp X10 has 0 of its 100 slots filled. Averaged over the past week: 0 players, peaking at 1. Peak time in the past 48 hours: 04:00 UTC, when the average was 0 players.
How to join
What steps get you onto TestPvp X10?
Open the console with F1 in Rust and type client.connect 37.192.174.169:28002. The Launch Rust button on this page does the same job through Steam.