Rust Data LabData lab · live
Live readings Servers11,810 Players83,965 Populated3,630 Fresh wipes · 3h336 Sampled every 5 min

Element card · group Community · atomic number 14,532, its rank

myserver

Offline 37.214.0.179:28015 checked 32d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#14,532top 61%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 11:50 UTC32d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 187
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 187/ 250
  2. 2 Ru Rustoria.co - … 261
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 261/ 300
  3. 3 Ru Rusty Moose |E… 695
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 695/ 800
  4. 4 Ru Rustafied.com … 41
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 41/ 100
  5. 5 Ru Rustoria.co - … 780
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 780/ 900
  6. 6 Ru Rustoria.co - … 635
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 635/ 725

Quick answers

from the figures on this page

Server setup

What map is in play on myserver?

The map on myserver is procedural, made by the game.

How is myserver configured, and what rules apply?

The name of myserver carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

In what location does myserver sit?

Nothing about a region is published by myserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. 37.214.0.179:28015 is the address it uses.

What Rust version does myserver currently run?

On Windows, myserver is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

Does myserver stay up, and how reliable is its uptime?

Right now myserver is offline, with its last appearance 32 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does myserver wipe, and how often?

The record holds too few of myserver's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 32 days 10 hours ago the current world was made.

How does myserver look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 2 hours in.

Tags, lists

Which meanings sit behind the tags on myserver?

gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list myserver publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does myserver come up?

You will find myserver on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does myserver place?

myserver sits at #14,532 for seven-day player hours, placing it in the top 61% of ranked servers.

What does the current player count on myserver tell you?

The last recorded sighting of myserver was 32 days 2 hours ago, and it is offline now.

How to join

How can you connect to myserver?

You can connect by pressing F1 in Rust and entering client.connect 37.214.0.179:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.