Element card · group Vanilla · atomic number 9,187, its rank
RedLava.World | Rust
Online EU 37.221.93.134:29015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:42 UTC6d ago | 1 | – | running | 0 |
| Tue 20 Oct, 22:26 UTC8d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 05:48 UTC20d ago | 1 | halved by day 1 | 12.7 days | 0 |
| Mon 5 Oct, 00:35 UTC24d ago | 1 | halved by day 1 | 3.2 days | 0 |
| Sun 4 Oct, 12:42 UTC24d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on RedLava.World | Rust?
A procedural map of size 4,000 with seed 1337 runs on RedLava.World | Rust, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.
How is RedLava.World | Rust configured, and what rules apply?
No gather rate appears in the name of RedLava.World | Rust. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.
About the server
Which location is RedLava.World | Rust based in?
The EU tag is how RedLava.World | Rust lists itself, in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 37.221.93.134:29015.
What Rust version does RedLava.World | Rust currently run?
On Linux, RedLava.World | Rust is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does RedLava.World | Rust stay up, and how reliable is its uptime?
Right now, RedLava.World | Rust is reachable. According to the uptime it reports, the last restart was about 2 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 4 October 2026.
Does RedLava.World | Rust hold a steady performance?
Server fps averaged 37 over the last 48 hours, with 19 as the lowest. The entity count reached 109,657, including buildings, deployables and all other world items. Memory use peaked at 2,645 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
How often does a wipe happen on RedLava.World | Rust, and at what time?
There is no next wipe to predict for RedLava.World | Rust, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 17 hours ago.
How does RedLava.World | Rust look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. 20 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.
Tags, lists
How should you read the tags on RedLava.World | Rust?
The game's server browser reads the tags RedLava.World | Rust publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RedLava.World | Rust appear in?
You will find RedLava.World | Rust on the following Rust Data Lab lists: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How does RedLava.World | Rust compare with other servers in the rankings?
Seven-day player hours place RedLava.World | Rust at #9,187 overall, #2,199 in Europe and in the top 41% of ranked servers.
How full is RedLava.World | Rust right now?
RedLava.World | Rust currently shows 0 players across 50 slots. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 07:00 UTC, at 1 players.
Getting on
How can you connect to RedLava.World | Rust?
In Rust, press F1 and enter client.connect 37.221.93.134:29015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://rust.redlava.world/rust.