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Live readings Servers11,674 Players57,845 Populated3,415 Fresh wipes · 3h99 Sampled every 5 min

Element card · group Vanilla · atomic number 12,929, its rank

Waterworld

Online EU 37.26.136.61:28115 checked 10m ago

biweekly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,929top 58% · #2431 in EU
Last wipe1h agobiweekly schedule
Next wipe8d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123411:0020:0005:0015:0000:0009:00Wiped Wed 28 Oct, 09:12 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608011:0020:0005:0015:0000:0009:00Wiped Wed 28 Oct, 09:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

usual gap7.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hWed 11 Nov, 09:12 UTC
  3. 27d 22hWed 25 Nov, 09:12 UTC
  4. 36d 8hThu 3 Dec, 19:00 UTCFW
  5. 41d 22hWed 9 Dec, 09:12 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:12 UTC1h ago – – running 0
Tue 20 Oct, 16:19 UTC7d ago 1 – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Сл СЛАБЫЕ РЫЦАРИ … 7
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 7/ 200
  2. 2 Ru RUST ACADEMY #… 3
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 7 on average 3/ 200
  3. 3 Pv [ESP][PVE] PAC… 2
    [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average 2/ 50
  4. 4 Ре РЕЛАКС #2 Х2|Д… 3
    РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average 3/ 200
  5. 5 Ru #1 [RU] РУССКИ… 1
    #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average 1/ 300
  6. 6 Uk [EU][UK][HUN] … 1
    [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIAL EU · groups of 8+ · biweekly · 2 on average 1/ 50

Quick answers

from the figures on this page

Server setup

What map is in play on Waterworld?

A procedural map of size 2,500 with seed 1337 runs on Waterworld, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Moldova_X1000.

What settings and rules apply on Waterworld?

The name of Waterworld carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Waterworld?

With its EU tag, Waterworld places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 37.26.136.61:28115.

What Rust version does Waterworld currently run?

On Windows, Waterworld is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Waterworld stay up, and how reliable is its uptime?

At the moment, Waterworld is online. According to the uptime it reports, the last restart was about 6 days 21 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.

Is Waterworld known for smooth running?

Server fps averaged 57 over the last 48 hours, with 46 as the lowest. Buildings, deployables and everything else in the world added up to as many as 49,554 entities. The highest memory usage was 3,163 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Waterworld?

Its tag guides the prediction, since Waterworld's record holds too few wipes to confirm a schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 1 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

On Waterworld, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Lists and tags

Which meanings sit behind the tags on Waterworld?

These are the tags Waterworld makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework; EU (Europe): The server browser files it under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Waterworld come up?

The Rust Data Lab lists that include Waterworld are: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Player numbers

What position does Waterworld hold among Rust servers?

Player hours for the past seven days give Waterworld #12,929, #2,431 in Europe, and a place in the top 58% of ranked servers.

What does the current player count on Waterworld tell you?

Waterworld currently shows 0 players across 100 slots. The week's figures average 0 players and top out at 1.

Connection

How can you connect to Waterworld?

Open the console with F1 in Rust and type client.connect 37.26.136.61:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.