Rust Data LabData lab · live
Live readings Servers11,711 Players51,860 Populated3,326 Fresh wipes · 3h137 Sampled every 5 min

Element card · group Community · atomic number 15,967, its rank

nameserver

Offline 37.29.41.3:28015 checked 23d ago

Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,967top 71%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep27 Sep1 Oct4 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC25d ago – – running 0
Fri 25 Sep, 23:23 UTC32d ago – – 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 412
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 412/ 525
  2. 2 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 25/ 250
  3. 3 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 44/ 250
  4. 4 Ru Rustoria.co - … 192
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 192/ 275
  5. 5 Ru Rustoria.co - … 72
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 72/ 200
  6. 6 Ru Rustafied.com … 81
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 81/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on nameserver?

Generated by the game, the map on nameserver is procedural.

What settings and rules apply on nameserver?

Nothing in the name of nameserver gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

Which location is nameserver based in?

No region is published by nameserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 37.29.41.3:28015.

On what Rust version does nameserver operate?

On Windows, nameserver is running Rust network protocol 2634 and build 166494. Your game needs to match the protocol to join, and Steam updates it automatically.

Does nameserver stay up, and how reliable is its uptime?

nameserver is not online at the moment; the last sighting was 23 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipe schedule

When does nameserver wipe, and how often?

Too few wipes are on record for nameserver to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 18 hours ago.

Lists and tags

What should you understand from the tags nameserver carries?

These are the tags nameserver makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): It has 15 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does nameserver come up?

You will find nameserver on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does nameserver hold among Rust servers?

The seven-day player-hours table has nameserver at #15,967, in the top 71% of ranked servers.

What does the current player count on nameserver tell you?

No live signal from nameserver right now, which was last seen 23 days 7 hours ago.

Connection

What is the way to join nameserver?

In Rust, press F1 and enter client.connect 37.29.41.3:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players It has 15 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.