Rust Data LabData lab · live
Live readings Servers11,722 Players54,556 Populated3,373 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Community · atomic number 11,338, its rank

nameserver

Offline 37.29.88.9:28015 checked 23d ago

Join the experiment
Atomic mass · players now 3/ 15 20% full Room to join
7-day average0peak –
Rank · atomic number#11,338top 50%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep24 Sep27 Sep5 Oct8 Oct11 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC25d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 460
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 520 on average 460/ 525
  2. 2 Ru Rustoria.co - … 27
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 336 on average 27/ 250
  3. 3 Ru Rusty Moose |E… 46
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 333 on average 46/ 250
  4. 4 Ru Rustoria.co - … 209
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 209/ 275
  5. 5 Ru Rustoria.co - … 78
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 78/ 200
  6. 6 Ru Rustafied.com … 92
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 92/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on nameserver?

Generated by the game, the map on nameserver is procedural.

What rules has nameserver set, and what settings are in force?

No gather rate appears in the name of nameserver. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

What region hosts nameserver?

No region is published by nameserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 37.29.88.9:28015.

Which Rust version is nameserver on?

On Windows, nameserver is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.

How reliably does nameserver stay online?

Right now nameserver is offline, with its last appearance 23 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on nameserver?

Too few wipes are on record for nameserver to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 17 hours ago.

On nameserver, what happens when wipe day arrives?

At their busiest, recent wipes averaged 3 players. 34 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on nameserver?

gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): Player slots: 15; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list nameserver publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does nameserver appear in?

These themed Rust Data Lab lists carry nameserver: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does nameserver place?

Player hours over the last week put nameserver at #11,338, inside the top 50% of ranked servers.

What does the current player count on nameserver tell you?

The last recorded sighting of nameserver was 23 days 10 hours ago, and it is offline now.

Connection

What is the way to join nameserver?

In Rust, press F1 and enter client.connect 37.29.88.9:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players Player slots: 15.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.