Rust Data LabData lab · live
Live readings Servers11,711 Players67,607 Populated3,578 Fresh wipes · 3h106 Sampled every 5 min

Element card · group Community · atomic number 11,877, its rank

RustyForgeStaging

Offline 37.55.166.234:28015 checked 1d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#11,877top 53%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75109:0010:0011:00Wiped Tue 27 Oct, 10:05 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 10:05 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 649
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average 649/ 700
  2. 2 Ru Rustoria.co - … 442
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 442/ 475
  3. 3 Ru Rustoria.co - … 41
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average 41/ 250
  4. 4 Ru Rusty Moose |E… 48
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average 48/ 250
  5. 5 Ru Rustoria.co - … 185
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average 185/ 200
  6. 6 Ru Rustafied.com … 116
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 116/ 150

Quick answers

from the figures on this page

Server setup

What map is in play on RustyForgeStaging?

A procedural map runs on RustyForgeStaging, generated by the game.

What rules has RustyForgeStaging set, and what settings are in force?

Nothing in the name of RustyForgeStaging gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

In what location does RustyForgeStaging sit?

There is no region on record for RustyForgeStaging. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 37.55.166.234:28015.

What Rust version does RustyForgeStaging currently run?

Rust network protocol 2635 and build 169289 on Windows is what RustyForgeStaging uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does RustyForgeStaging stay up, and how reliable is its uptime?

RustyForgeStaging is not online at the moment; the last sighting was 25 hours ago. The first sighting by Rust Data Lab was on 27 October 2026.

Wipe schedule

How often does a wipe happen on RustyForgeStaging, and at what time?

The record holds too few of RustyForgeStaging's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 hours ago.

Where it appears

How should you read the tags on RustyForgeStaging?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169289 (Build): Build number: 169289; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list RustyForgeStaging publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RustyForgeStaging appear in?

The Rust Data Lab lists that include RustyForgeStaging are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does RustyForgeStaging place?

RustyForgeStaging sits at #11,877 for seven-day player hours, placing it in the top 53% of ranked servers.

How full is RustyForgeStaging right now?

RustyForgeStaging is offline at the moment; the last sighting was 25 hours ago. Averaged over the past week: 1 players, peaking at 1. Over 48 hours, the highest average fell at 11:00 UTC, at 1 players.

How to join

How can you connect to RustyForgeStaging?

You can connect by pressing F1 in Rust and entering client.connect 37.55.166.234:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169289,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs169289
Build Build number: 169289.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.