Rust Data LabData lab · live
Live readings Servers11,834 Players79,225 Populated3,875 Fresh wipes · 3h157 Sampled every 5 min

Element card · group Community · atomic number 15,842, its rank

mon1x14

Offline 37.78.41.127:28015 checked 17d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,842top 72%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct10 Oct12 Oct13 Oct15 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 13:42 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 669
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 669/ 750
  2. 2 Ru Rustoria.co - … 52
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 52/ 250
  3. 3 Ru Rusty Moose |E… 95
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 95/ 250
  4. 4 Ru Rustoria.co - … 393
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 393/ 450
  5. 5 Ru Rustoria.co - … 192
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 192/ 250
  6. 6 Ru Rustafied.com … 167
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 167/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on mon1x14?

The map on mon1x14 is procedural, made by the game.

What settings and rules apply on mon1x14?

Nothing in the name of mon1x14 gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts mon1x14?

No region is published by mon1x14. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 37.78.41.127:28015 is the address it uses.

Which Rust version is mon1x14 on?

On Windows, mon1x14 is running Rust network protocol 2634 and build 167398. The protocol must match for you to join; Steam will update your game.

Does mon1x14 stay up, and how reliable is its uptime?

mon1x14 is not online at the moment; the last sighting was 17 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.

Wipe schedule

How often does a wipe happen on mon1x14, and at what time?

Too few wipes are on record for mon1x14 to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 18 days 7 hours ago.

What does a typical wipe day on mon1x14 involve?

Averaged across its recent wipes, the busiest point drew 1 players. 4 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on mon1x14?

The game's server browser reads the tags mon1x14 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does mon1x14 appear in?

You will find mon1x14 on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does mon1x14 place?

mon1x14 sits at #15,842 for seven-day player hours, placing it in the top 72% of ranked servers.

How full is mon1x14 right now?

The last recorded sighting of mon1x14 was 17 days 22 hours ago, and it is offline now.

Connection

What steps get you onto mon1x14?

You can connect by pressing F1 in Rust and entering client.connect 37.78.41.127:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.