Rust Data LabData lab · live
Live readings Servers11,752 Players56,681 Populated3,410 Fresh wipes · 3h130 Sampled every 5 min

Element card · group PvE · atomic number 10,054, its rank

Test

Offline 37.79.131.184:28015 checked 2d ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 1
Rank · atomic number#10,054top 45%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 00:52 UTC2d ago – – – 0
Sat 24 Oct, 19:23 UTC4d ago – – – 0
Sat 24 Oct, 14:19 UTC4d ago – – – 0
Fri 23 Oct, 11:17 UTC5d ago – – – 1
Fri 23 Oct, 06:02 UTC5d ago – – – 1
Thu 22 Oct, 14:48 UTC6d ago 1 – 0.6 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Server setup

What map is in play on Test?

A procedural map runs on Test, generated by the game.

What settings and rules apply on Test?

The name of Test carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is Test based in?

There is no region on record for Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 37.79.131.184:28015 is the address it uses.

On what Rust version does Test operate?

Rust network protocol 2635 and build 168909 on Windows is what Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Test stay online?

Test is not online at the moment; the last sighting was 2 days 22 hours ago. For the last 5 full days, 5 of 120 hours were online, giving 4% uptime. It first appeared to Rust Data Lab on 22 October 2026.

Wipe days

When does Test wipe, and how often?

A fresh world appears on Test every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Lists and tags

How should you read the tags on Test?

gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Player slots: 200; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test come up?

These themed Rust Data Lab lists carry Test: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Player counts

Against other Rust servers, where does Test place?

Test sits at #10,054 for seven-day player hours, placing it in the top 45% of ranked servers.

What does the current player count on Test tell you?

Test is offline at the moment; the last sighting was 2 days 22 hours ago. Averaged over the past week: 0 players, peaking at 1.

How to join

How can you connect to Test?

You can connect by pressing F1 in Rust and entering client.connect 37.79.131.184:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players Player slots: 200.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.