Rust Data LabData lab · live
Live readings Servers11,751 Players55,890 Populated3,402 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Community · atomic number 15,625, its rank

mapgen-probe-do-not-join

Offline 38.13.26.75:29925 checked 34d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,625top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 361
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 361/ 500
  2. 2 Ru Rustoria.co - … 217
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 217/ 300
  3. 3 Ru Rusty Moose |E… 36
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 36/ 250
  4. 4 Ru Rustoria.co - … 28
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 28/ 250
  5. 5 Ru Rustafied.com … 61
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 61/ 100
  6. 6 Ru Rustoria.co - … 82
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 82/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on mapgen-probe-do-not-join?

The map on mapgen-probe-do-not-join is procedural, made by the game.

What rules has mapgen-probe-do-not-join set, and what settings are in force?

Nothing in the name of mapgen-probe-do-not-join gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts mapgen-probe-do-not-join?

No region is published by mapgen-probe-do-not-join. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 38.13.26.75:29925.

On what Rust version does mapgen-probe-do-not-join operate?

On Windows, mapgen-probe-do-not-join is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

Does mapgen-probe-do-not-join stay up, and how reliable is its uptime?

Currently offline, mapgen-probe-do-not-join was last seen 34 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Wipe schedule

How often does a wipe happen on mapgen-probe-do-not-join, and at what time?

Too few wipes are on record for mapgen-probe-do-not-join to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 34 days 19 hours ago the current world was made.

Lists and tags

Which meanings sit behind the tags on mapgen-probe-do-not-join?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list mapgen-probe-do-not-join publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does mapgen-probe-do-not-join appear in?

The Rust Data Lab lists that include mapgen-probe-do-not-join are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does mapgen-probe-do-not-join compare with other servers in the rankings?

Player hours over the last week put mapgen-probe-do-not-join at #15,625, inside the top 71% of ranked servers.

What does the current player count on mapgen-probe-do-not-join tell you?

The last recorded sighting of mapgen-probe-do-not-join was 34 days 19 hours ago, and it is offline now.

Connection

What is the way to join mapgen-probe-do-not-join?

In Rust, press F1 and enter client.connect 38.13.26.75:29925. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.