Rust Data LabData lab · live
Live readings Servers11,722 Players61,093 Populated3,368 Fresh wipes · 3h184 Sampled every 5 min

Element card · group Community · atomic number 16,224, its rank

FNS TEMP benchmark

Offline 38.186.116.2:43013 checked 34d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,224top 71%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 05:53 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 453
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 453/ 475
  2. 2 Ru Rustoria.co - … 364
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 364/ 375
  3. 3 Ru Rusty Moose |E… 43
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 43/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 31/ 250
  5. 5 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 52/ 100
  6. 6 Ru Rustoria.co - … 151
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 151/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on FNS TEMP benchmark?

A procedural map runs on FNS TEMP benchmark, generated by the game.

What settings and rules apply on FNS TEMP benchmark?

Nothing in the name of FNS TEMP benchmark gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

In what location does FNS TEMP benchmark sit?

No region is published by FNS TEMP benchmark. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 38.186.116.2:43013.

On what Rust version does FNS TEMP benchmark operate?

On Linux, FNS TEMP benchmark is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

Does FNS TEMP benchmark stay up, and how reliable is its uptime?

Currently offline, FNS TEMP benchmark was last seen 34 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Wipes and resets

How often does a wipe happen on FNS TEMP benchmark, and at what time?

Too few wipes are on record for FNS TEMP benchmark to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 34 days 5 hours ago the current world was made.

How does FNS TEMP benchmark look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Tags, lists

Which meanings sit behind the tags on FNS TEMP benchmark?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list FNS TEMP benchmark publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does FNS TEMP benchmark come up?

These themed Rust Data Lab lists carry FNS TEMP benchmark: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does FNS TEMP benchmark compare with other servers in the rankings?

FNS TEMP benchmark sits at #16,224 for seven-day player hours, placing it in the top 71% of ranked servers.

How many players does FNS TEMP benchmark have at the moment?

The last recorded sighting of FNS TEMP benchmark was 34 days 5 hours ago, and it is offline now.

How to join

How can you connect to FNS TEMP benchmark?

You can connect by pressing F1 in Rust and entering client.connect 38.186.116.2:43013, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.