Rust Data LabData lab · live
Live readings Servers11,672 Players47,205 Populated2,988 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Community · atomic number 15,269, its rank

CL and Angels

Online 38.22.128.234:28215 checked 4m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,269top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 00:41 UTC25d ago 2 – running 0
Thu 1 Oct, 19:30 UTC FW28d ago 0 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 46
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  3. 3 Ru Rusty Moose |E… 256
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 256/ 300
  4. 4 Ru Rustafied.com … 11
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  5. 5 Ru Rustoria.co - … 313
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  6. 6 Ru Rustoria.co - … 267
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Quick answers

from the figures on this page

Map and rules

What map is in play on CL and Angels?

CL and Angels runs a procedural map of size 2,259 with seed 10; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has CL and Angels set, and what settings are in force?

No gather rate appears in the name of CL and Angels. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

Which location is CL and Angels based in?

No region is published by CL and Angels. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 38.22.128.234:28215.

On what Rust version does CL and Angels operate?

Rust network protocol 2635 and build 168909 on Windows is what CL and Angels uses. The protocol must match for you to join; Steam will update your game.

How reliably does CL and Angels stay online?

Right now, CL and Angels is reachable. According to the uptime it reports, the last restart was about 13 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does CL and Angels perform?

In the last 48 hours, it averaged 234 server fps, with a low of 220. The maximum entity count was 24,933, covering buildings, deployables and all else in the world. Up to 1,293 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on CL and Angels?

CL and Angels's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 2 hours ago.

On CL and Angels, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on CL and Angels?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list CL and Angels publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does CL and Angels come up?

These themed Rust Data Lab lists carry CL and Angels: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does CL and Angels hold among Rust servers?

Player hours over the last week put CL and Angels at #15,269, inside the top 69% of ranked servers.

How full is CL and Angels right now?

At the moment CL and Angels has 0 of its 50 slots filled. The past week gives an average of 0 players.

Connection

How can you connect to CL and Angels?

You can connect by pressing F1 in Rust and entering client.connect 38.22.128.234:28215, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.