Rust Data LabData lab · live
Live readings Servers11,765 Players73,690 Populated3,473 Fresh wipes · 3h229 Sampled every 5 min

Element card · group Community · atomic number 16,232, its rank

SGB150

Offline 39.130.23.29:27015 checked 34d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,232top 71%
Last wipe35d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 08:18 UTC35d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 152
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average 152/ 250
  2. 2 Ru Rustoria.co - … 192
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 192/ 250
  3. 3 Ru Rusty Moose |E… 572
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 572/ 675
  4. 4 Ru Rustafied.com … 32
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 32/ 100
  5. 5 Ru Rustoria.co - … 659
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 659/ 775
  6. 6 Ru Rustoria.co - … 550
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 550/ 625

Quick answers

from the figures on this page

Server setup

What map is in play on SGB150?

A procedural map runs on SGB150, generated by the game.

How is SGB150 configured, and what rules apply?

No gather rate appears in the name of SGB150. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.

Server facts

In what location does SGB150 sit?

No region is published by SGB150. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 39.130.23.29:27015.

What Rust version does SGB150 currently run?

On Windows, SGB150 is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is SGB150 for staying online?

Currently offline, SGB150 was last seen 34 days 15 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 24 September 2026.

Wipes and resets

How often does a wipe happen on SGB150, and at what time?

SGB150's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 35 days 14 hours ago.

On SGB150, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags SGB150 carries?

The game's server browser reads the tags SGB150 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SGB150 come up?

These themed Rust Data Lab lists carry SGB150: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does SGB150 compare with other servers in the rankings?

The seven-day player-hours table has SGB150 at #16,232, in the top 71% of ranked servers.

How full is SGB150 right now?

The last recorded sighting of SGB150 was 34 days 15 hours ago, and it is offline now.

Connection

What is the way to join SGB150?

In Rust, press F1 and enter client.connect 39.130.23.29:27015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.