Rust Data LabData lab · live
Live readings Servers11,842 Players74,292 Populated3,699 Fresh wipes · 3h224 Sampled every 5 min

Element card · group PvE · atomic number 7,589, its rank

LocalServer

Offline 39.186.94.142:28015 checked 3d ago

pve
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 1
Rank · atomic number#7,589top 34%
No wipesresets18 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:56 UTC3d ago – – – 0
Sun 25 Oct, 15:35 UTC3d ago – – – 0
Sun 25 Oct, 15:05 UTC3d ago – – – 0
Sun 25 Oct, 14:53 UTC3d ago – – – 0
Sun 25 Oct, 14:11 UTC3d ago – – – 0
Sun 25 Oct, 13:59 UTC3d ago – – – 0
Sun 25 Oct, 13:32 UTC4d ago – – – 1
Sun 25 Oct, 09:27 UTC4d ago – – – 0
Sun 25 Oct, 07:25 UTC4d ago – – – 0
Sun 25 Oct, 07:03 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Settings and map

What map is in play on LocalServer?

A procedural map runs on LocalServer, generated by the game.

How is LocalServer configured, and what rules apply?

Nothing in the name of LocalServer gives a gather rate. Nothing is published about a group limit. pve is the game mode, other players cannot be fought. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

What region hosts LocalServer?

No region comes from LocalServer; it does give au1 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 39.186.94.142:28015.

On what Rust version does LocalServer operate?

On Windows, LocalServer is running Rust network protocol 2583 and build 110006. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does LocalServer stay online?

Currently offline, LocalServer was last seen 3 days 20 hours ago. For the last 6 full days, 24 of 144 hours were online, giving 17% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Wipe schedule

When does LocalServer wipe, and how often?

No wipe schedule exists for LocalServer: its world is remade every few hours, and a reset of that kind is not a wipe.

Where it appears

Which meanings sit behind the tags on LocalServer?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; v2583 (Protocol): To join, your game must match protocol 2583; cs110006 (Build): The game build is 110006; ptrak (Networking): This runs on RakNet, the standard layer; $rau1 (Region code): The server's code for its region is au1; ^p (PvE): The threat comes from the world, not from other players: that is the tag list LocalServer publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does LocalServer come up?

These themed Rust Data Lab lists carry LocalServer: Rust community servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Last wipe: In the last week.

Player counts

What position does LocalServer hold among Rust servers?

LocalServer sits at #7,589 for seven-day player hours, placing it in the top 34% of ranked servers.

What does the current player count on LocalServer tell you?

The last recorded sighting of LocalServer was 3 days 20 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

What is the way to join LocalServer?

You can connect by pressing F1 in Rust and entering client.connect 39.186.94.142:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$rau1,v2583,^p,gmrust,cs110006

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
v2583
Protocol To join, your game must match protocol 2583.
cs110006
Build The game build is 110006.
ptrak
Networking This runs on RakNet, the standard layer.
$rau1
Region code The server's code for its region is au1.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.