Rust Data LabData lab · live
Live readings Servers11,831 Players94,092 Populated3,830 Fresh wipes · 3h517 Sampled every 5 min

Element card · group Vanilla · atomic number 8,054, its rank

Rust RP Lobby

Online 40.160.19.130:31015 checked 9m ago

vanillacarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 2
Rank · atomic number#8,054top 36%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:58 UTC13d ago 3 – running 0
Thu 8 Oct, 22:03 UTC20d ago 3 halved by day 1 7.9 days 2
Thu 8 Oct, 03:40 UTC21d ago 3 – 0.8 days 0
Wed 7 Oct, 18:00 UTC22d ago 3 – 0.4 days 0
Sat 3 Oct, 16:03 UTC26d ago 7+1 queue halved by day 1 4.1 days 0
Thu 1 Oct, 17:58 UTC FW28d ago 3+1 queue held half 6 days 0
Tue 29 Sep, 15:49 UTC30d ago 1 held half 2.1 days 0
Tue 29 Sep, 02:11 UTC30d ago 1 – 0.6 days 0
Sat 26 Sep, 16:30 UTC33d ago 1 held half 2.4 days 0
Tue 22 Sep, 23:12 UTC36d ago 3 halved by day 2 3.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Ru Rustafied.com … 47
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  5. 5 Ru Rustoria.co - … 894
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  6. 6 Ru Rustoria.co - … 744
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Quick answers

from the figures on this page

Map and rules

What map is in play on Rust RP Lobby?

Rust RP Lobby runs a procedural map of size 3,200 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What settings and rules apply on Rust RP Lobby?

No gather rate appears in the name of Rust RP Lobby. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Carbon plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is disabled.

Server facts

Which location is Rust RP Lobby based in?

Nothing about a region is published by Rust RP Lobby. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 40.160.19.130:31015.

What Rust version does Rust RP Lobby currently run?

On Linux, Rust RP Lobby is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Rust RP Lobby stay up, and how reliable is its uptime?

Right now, Rust RP Lobby is reachable. About 4 days 20 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Rust RP Lobby known for smooth running?

In the last 48 hours, it averaged 60 server fps, with a low of 60. The entity count reached 72,702, including buildings, deployables and all other world items. Memory use peaked at 3,075 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does Rust RP Lobby wipe, and how often?

No next wipe can be predicted on Rust RP Lobby: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 1 hours ago the current world was made.

How does Rust RP Lobby look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. The latest wipe's peak fell 18 hours after it began. Half that peak was held until the next wipe in 33% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

What should you understand from the tags Rust RP Lobby carries?

The game's server browser reads the tags Rust RP Lobby publishes, which are gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust RP Lobby come up?

You will find Rust RP Lobby on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does Rust RP Lobby compare with other servers in the rankings?

Player hours over the last week put Rust RP Lobby at #8,054, inside the top 36% of ranked servers.

How full is Rust RP Lobby right now?

Rust RP Lobby has 0 players at the moment. A seven-day sample gives 0 players on average and 2 at the top. Over 48 hours, the highest average fell at 21:00 UTC, at 1 players.

How to join

What steps get you onto Rust RP Lobby?

You can connect by pressing F1 in Rust and entering client.connect 40.160.19.130:31015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://www.rustroleplayers.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^y,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players 0 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.