Element card · group Community · atomic number 15,842, its rank
OTCHO
Offline 41.108.208.0:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers, and #635 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OTCHO?
The map on OTCHO is procedural, made by the game.
What settings and rules apply on OTCHO?
No gather rate appears in the name of OTCHO. The group cap is 4 players (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
In what location does OTCHO sit?
Nothing about a region is published by OTCHO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 41.108.208.0:28015 is the address it uses.
What Rust version does OTCHO currently run?
On Linux, OTCHO is running Rust network protocol 2634 and build 167058. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does OTCHO stay online?
OTCHO is not online at the moment; the last sighting was 19 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on OTCHO, and at what time?
The record holds too few of OTCHO's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 9 hours ago.
Lists and tags
Which meanings sit behind the tags on OTCHO?
The game's server browser reads the tags OTCHO publishes, which are gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): It has 50 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
You will find OTCHO on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
How does OTCHO compare with other servers in the rankings?
OTCHO sits at #15,842 for seven-day player hours, placing it in the top 72% of ranked servers. Within quad, its rank is #635.
How full is OTCHO right now?
No live signal from OTCHO right now, which was last seen 19 days 20 hours ago.
Connection
What is the way to join OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 41.108.208.0:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.