Element card · group Community · atomic number 15,611, its rank
OTCHO
Offline 41.108.240.29:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, and #620 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on OTCHO?
The map on OTCHO is procedural, made by the game.
How is OTCHO configured, and what rules apply?
Nothing in the name of OTCHO gives a gather rate. A group can hold 4 players at most (quad). Play runs as softcore, You keep some of what you collect, which makes this the easier mode. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
In what location does OTCHO sit?
Nothing about a region is published by OTCHO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 41.108.240.29:28015.
What Rust version does OTCHO currently run?
Rust network protocol 2634 and build 167398 on Linux is what OTCHO uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does OTCHO stay online?
OTCHO is not online at the moment; the last sighting was 17 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 11 October 2026.
Wipes and resets
How often does a wipe happen on OTCHO, and at what time?
Too few wipes are on record for OTCHO to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 3 hours ago.
Where it appears
Which meanings sit behind the tags on OTCHO?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): It has 50 slots; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
These themed Rust Data Lab lists carry OTCHO: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player numbers
Against other Rust servers, where does OTCHO place?
OTCHO sits at #15,611 for seven-day player hours, placing it in the top 71% of ranked servers. In the quad category it ranks #620.
How full is OTCHO right now?
The last recorded sighting of OTCHO was 17 days 12 hours ago, and it is offline now.
Getting on
How can you connect to OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 41.108.240.29:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.