Element card · group Community · atomic number 15,952, its rank
OTCHO
Offline 41.109.158.146:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on OTCHO?
The map on OTCHO is procedural, made by the game.
What settings and rules apply on OTCHO?
The name of OTCHO carries no gather rate. The group cap is 4 players (quad). softcore is the game mode, Facepunch's softer mode: part of your loot stays with you. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server details
What region hosts OTCHO?
No region is published by OTCHO. Rust Data Lab shows a server's stated location, not a verified position of the machine. 41.109.158.146:28015 is the address it uses.
On what Rust version does OTCHO operate?
Rust network protocol 2634 and build 166652 on Linux is what OTCHO uses. The protocol must match for you to join; Steam will update your game.
Does OTCHO stay up, and how reliable is its uptime?
OTCHO is not online at the moment; the last sighting was 22 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 5 October 2026.
Wipe days
How often does a wipe happen on OTCHO, and at what time?
Too few wipes are on record for OTCHO to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 12 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on OTCHO?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): The rules are softcore, which is easier; mp50 (Max players): It has 50 slots; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
The Rust Data Lab lists that include OTCHO are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player counts
How does OTCHO compare with other servers in the rankings?
OTCHO sits at #15,952 for seven-day player hours, placing it in the top 71% of ranked servers. The quad ranking puts it at #647.
How many players does OTCHO have at the moment?
OTCHO is offline at the moment; the last sighting was 22 days 18 hours ago.
Connection
What steps get you onto OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 41.109.158.146:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.