Element card · group Community · atomic number 15,984, its rank
OTCHO
Offline 41.109.195.150:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, and #645 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OTCHO?
A procedural map runs on OTCHO, generated by the game.
What settings and rules apply on OTCHO?
The name of OTCHO carries no gather rate. You get up to 4 players per group (quad). Play runs as softcore, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server facts
In what location does OTCHO sit?
There is no region on record for OTCHO. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 41.109.195.150:28015 is the address it uses.
What Rust version does OTCHO currently run?
On Linux, OTCHO is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.
How dependable is OTCHO for staying online?
Right now OTCHO is offline, with its last appearance 25 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does OTCHO wipe, and how often?
OTCHO's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 4 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on OTCHO?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): It has 50 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does OTCHO appear in?
You will find OTCHO on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
Against other Rust servers, where does OTCHO place?
Player hours over the last week put OTCHO at #15,984, inside the top 71% of ranked servers. The quad ranking puts it at #645.
How full is OTCHO right now?
OTCHO is offline at the moment; the last sighting was 25 days 11 hours ago.
How to join
What steps get you onto OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 41.109.195.150:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.