Rust Data LabData lab · live
Live readings Servers11,847 Players92,510 Populated3,855 Fresh wipes · 3h385 Sampled every 5 min

Element card · group Community · atomic number 15,984, its rank

OTCHO

Offline 41.109.195.150:28015 checked 25d ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,984top 71%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers, and #645 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 100
    [EA] Softcore 1 quad · monthly · 66 on average 100/ 350
  2. 2 Fa [US] Facepunch… 36
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 36/ 300
  3. 3 Re Reddit.com/r/P… 19
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 19/ 150
  4. 4 Ru Rusty Sporks P… 0
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 0/ 100
  5. 5 日新 [红牛五倍]10.28日|新… 7
    [红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7/ 200
  6. 6 日新 [红果十倍]10.29日|新… 7
    [红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 7/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on OTCHO?

A procedural map runs on OTCHO, generated by the game.

What settings and rules apply on OTCHO?

The name of OTCHO carries no gather rate. You get up to 4 players per group (quad). Play runs as softcore, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

In what location does OTCHO sit?

There is no region on record for OTCHO. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 41.109.195.150:28015 is the address it uses.

What Rust version does OTCHO currently run?

On Linux, OTCHO is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How dependable is OTCHO for staying online?

Right now OTCHO is offline, with its last appearance 25 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does OTCHO wipe, and how often?

OTCHO's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 4 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on OTCHO?

These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): It has 50 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does OTCHO appear in?

You will find OTCHO on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Population

Against other Rust servers, where does OTCHO place?

Player hours over the last week put OTCHO at #15,984, inside the top 71% of ranked servers. The quad ranking puts it at #645.

How full is OTCHO right now?

OTCHO is offline at the moment; the last sighting was 25 days 11 hours ago.

How to join

What steps get you onto OTCHO?

You can connect by pressing F1 in Rust and entering client.connect 41.109.195.150:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp50
Max players It has 50 slots.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.