Element card · group Community · atomic number 15,816, its rank
OTCHO
Offline 41.109.197.57:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers, and #637 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OTCHO?
Generated by the game, the map on OTCHO is procedural.
What settings and rules apply on OTCHO?
Nothing in the name of OTCHO gives a gather rate. You get up to 4 players per group (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server facts
Which location is OTCHO based in?
There is no region on record for OTCHO. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 41.109.197.57:28015.
On what Rust version does OTCHO operate?
On Linux, OTCHO is running Rust network protocol 2634 and build 167231. Your game needs to match the protocol to join, and Steam updates it automatically.
Does OTCHO stay up, and how reliable is its uptime?
Currently offline, OTCHO was last seen 19 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on OTCHO?
Too few wipes are on record for OTCHO to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 22 hours ago.
Tags, lists
What should you understand from the tags OTCHO carries?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): The rules are softcore, which is easier; mp50 (Max players): Player slots: 50; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167231 (Build): The game build is 167231; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
You will find OTCHO on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
Against other Rust servers, where does OTCHO place?
Player hours over the last week put OTCHO at #15,816, inside the top 72% of ranked servers. Within quad, its rank is #637.
How many players does OTCHO have at the moment?
The last recorded sighting of OTCHO was 19 days 6 hours ago, and it is offline now.
How to join
What is the way to join OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 41.109.197.57:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.