Element card · group Community · atomic number 15,977, its rank
OTCHO
Offline 41.109.197.80:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, and #654 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on OTCHO?
The map on OTCHO is procedural, made by the game.
What settings and rules apply on OTCHO?
Nothing in the name of OTCHO gives a gather rate. A group can hold 4 players at most (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
About the server
What region hosts OTCHO?
No region is published by OTCHO. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 41.109.197.80:28015.
Which Rust version is OTCHO on?
On Linux, OTCHO is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.
Does OTCHO stay up, and how reliable is its uptime?
Right now OTCHO is offline, with its last appearance 23 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.
Wipes and resets
How often does a wipe happen on OTCHO, and at what time?
OTCHO's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 25 days 9 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on OTCHO?
gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Player slots: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list OTCHO publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
The Rust Data Lab lists that include OTCHO are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player numbers
Against other Rust servers, where does OTCHO place?
OTCHO sits at #15,977 for seven-day player hours, placing it in the top 71% of ranked servers. The quad ranking puts it at #654.
What does the current player count on OTCHO tell you?
No live signal from OTCHO right now, which was last seen 23 days 16 hours ago.
Getting on
How can you connect to OTCHO?
You can connect by pressing F1 in Rust and entering client.connect 41.109.197.80:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.