Element card · group Community · atomic number 15,244, its rank
OTCHO
Offline 41.109.200.68:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, and #607 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on OTCHO?
Generated by the game, the map on OTCHO is procedural.
What rules has OTCHO set, and what settings are in force?
No gather rate appears in the name of OTCHO. You get up to 4 players per group (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
In what location does OTCHO sit?
No region is published by OTCHO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 41.109.200.68:28015.
What Rust version does OTCHO currently run?
Rust network protocol 2634 and build 167584 on Linux is what OTCHO uses. The protocol must match for you to join; Steam will update your game.
How dependable is OTCHO for staying online?
OTCHO is not online at the moment; the last sighting was 15 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 October 2026.
Wipe days
What is the wiping pattern on OTCHO?
OTCHO's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 25 days 20 hours ago.
Tags, lists
How should you read the tags on OTCHO?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): 50 is the slot count; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does OTCHO appear in?
You will find OTCHO on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Population
How does OTCHO compare with other servers in the rankings?
OTCHO sits at #15,244 for seven-day player hours, placing it in the top 71% of ranked servers. Within quad, its rank is #607.
What does the current player count on OTCHO tell you?
OTCHO is offline at the moment; the last sighting was 15 days 7 hours ago.
Getting on
What steps get you onto OTCHO?
Open the console with F1 in Rust and type client.connect 41.109.200.68:28015. The Launch Rust button on this page does the same job through Steam.