Element card · group Community · atomic number 15,855, its rank
OTCHO
Offline 41.109.222.200:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 72% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on OTCHO?
The map on OTCHO is procedural, made by the game.
How is OTCHO configured, and what rules apply?
No gather rate appears in the name of OTCHO. A group can hold 4 players at most (quad). softcore is the game mode, Facepunch's softer mode: part of your loot stays with you. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
About the server
In what location does OTCHO sit?
No region is published by OTCHO. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 41.109.222.200:28015.
On what Rust version does OTCHO operate?
Rust network protocol 2634 and build 167398 on Linux is what OTCHO uses. The protocol must match for you to join; Steam will update your game.
Does OTCHO stay up, and how reliable is its uptime?
Currently offline, OTCHO was last seen 18 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 10 October 2026.
Wipe schedule
What is the wiping pattern on OTCHO?
OTCHO's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 12 hours ago.
Tags, lists
How should you read the tags on OTCHO?
These are the tags OTCHO makes public for the server browser to read: gmsoftcore (Game mode): Softcore rules make this an easier mode; mp50 (Max players): It has 50 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does OTCHO come up?
These themed Rust Data Lab lists carry OTCHO: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Player counts
How does OTCHO compare with other servers in the rankings?
Player hours over the last week put OTCHO at #15,855, inside the top 72% of ranked servers. The quad ranking puts it at #633.
What does the current player count on OTCHO tell you?
OTCHO is offline at the moment; the last sighting was 18 days 20 hours ago.
Connection
How can you connect to OTCHO?
Open the console with F1 in Rust and type client.connect 41.109.222.200:28015. The Launch Rust button on this page does the same job through Steam.