Rust Data LabData lab · live
Live readings Servers11,892 Players102,455 Populated3,980 Fresh wipes · 3h459 Sampled every 5 min

Element card · group Community · atomic number 10,523, its rank

TroubleChute's Rust Guide Server

Offline 41.142.231.183:28015 checked 6d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average1peak 1
Rank · atomic number#10,523top 47%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:00 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on TroubleChute's Rust Guide Server?

A procedural map runs on TroubleChute's Rust Guide Server, generated by the game.

What rules has TroubleChute's Rust Guide Server set, and what settings are in force?

No gather rate appears in the name of TroubleChute's Rust Guide Server. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

What region hosts TroubleChute's Rust Guide Server?

Nothing about a region is published by TroubleChute's Rust Guide Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 41.142.231.183:28015 is the address it uses.

On what Rust version does TroubleChute's Rust Guide Server operate?

On Windows, TroubleChute's Rust Guide Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does TroubleChute's Rust Guide Server stay up, and how reliable is its uptime?

TroubleChute's Rust Guide Server is not online at the moment; the last sighting was 6 days 17 hours ago. It was online for 2 of 144 hours in the last 6 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 22 October 2026.

Wipe schedule

What is the wiping pattern on TroubleChute's Rust Guide Server?

TroubleChute's Rust Guide Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 6 days 21 hours ago the current world was made.

On TroubleChute's Rust Guide Server, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in.

Where it appears

Which meanings sit behind the tags on TroubleChute's Rust Guide Server?

These are the tags TroubleChute's Rust Guide Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does TroubleChute's Rust Guide Server appear in?

You will find TroubleChute's Rust Guide Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does TroubleChute's Rust Guide Server hold among Rust servers?

TroubleChute's Rust Guide Server sits at #10,523 for seven-day player hours, placing it in the top 47% of ranked servers.

How many players does TroubleChute's Rust Guide Server have at the moment?

No live signal from TroubleChute's Rust Guide Server right now, which was last seen 6 days 17 hours ago. A seven-day sample gives 1 players on average and 1 at the top.

Getting on

How can you connect to TroubleChute's Rust Guide Server?

You can connect by pressing F1 in Rust and entering client.connect 41.142.231.183:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.