Rust Data LabData lab · live
Live readings Servers11,904 Players102,408 Populated3,941 Fresh wipes · 3h403 Sampled every 5 min

Element card · group Community · atomic number 15,090, its rank

Rust Debug Compatibility Test

Offline 42.117.242.54:28025 checked 13d ago

Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,090top 70%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 356
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 356/ 400
  2. 2 Ru Rustoria.co - … 450
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 450/ 500
  3. 3 Ru Rusty Moose |E… 977
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 977/ 1,000
  4. 4 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 53/ 100
  5. 5 Ru Rustoria.co - … 985
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 985/ 1,000
  6. 6 Ru Rustoria.co - … 32
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 32/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Debug Compatibility Test?

The map on Rust Debug Compatibility Test is procedural, made by the game.

What settings and rules apply on Rust Debug Compatibility Test?

No gather rate appears in the name of Rust Debug Compatibility Test. Nothing is published about a group limit. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Rust Debug Compatibility Test sit?

No region comes from Rust Debug Compatibility Test; it does give au1 as its region code. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 42.117.242.54:28025.

On what Rust version does Rust Debug Compatibility Test operate?

Rust network protocol 2573 and build 110006 on Windows is what Rust Debug Compatibility Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Rust Debug Compatibility Test stay online?

Rust Debug Compatibility Test is not online at the moment; the last sighting was 13 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 16 October 2026.

Wipe days

When does Rust Debug Compatibility Test wipe, and how often?

Rust Debug Compatibility Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days ago.

Lists and tags

What should you understand from the tags Rust Debug Compatibility Test carries?

These are the tags Rust Debug Compatibility Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; v2573 (Protocol): Protocol 2573 is required; join only if your game matches it; cs110006 (Build): The game build is 110006; ptrak (Networking): The network layer is RakNet, standard in the game; $rau1 (Region code): Region code: au1. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Debug Compatibility Test come up?

The Rust Data Lab lists that include Rust Debug Compatibility Test are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does Rust Debug Compatibility Test place?

Player hours over the last week put Rust Debug Compatibility Test at #15,090, inside the top 70% of ranked servers.

What does the current player count on Rust Debug Compatibility Test tell you?

No live signal from Rust Debug Compatibility Test right now, which was last seen 13 days ago.

How to join

What steps get you onto Rust Debug Compatibility Test?

Open the console with F1 in Rust and type client.connect 42.117.242.54:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$rau1,v2573,gmrust,cs110006

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players Player slots: 5.
v2573
Protocol Protocol 2573 is required; join only if your game matches it.
cs110006
Build The game build is 110006.
ptrak
Networking The network layer is RakNet, standard in the game.
$rau1
Region code Region code: au1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.