Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h164 Sampled every 5 min

Element card · group Modded · atomic number 15,837, its rank

随便玩

Offline 43.249.194.92:10450 checked 20d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,837top 72%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct8 Oct10 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 18:37 UTC23d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 倍档 【蛋壳】10倍|10.23档… 0
    【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 EA · groups of 8+ · weekly · 22 on average 0/ 200
  3. 3 Jp [JP]初心者PVPサーバー… 0
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 14 on average 0/ 100
  4. 4 倍p [守护]100倍PVE/迷雾… 20
    [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 EA · no group limit · 13 on average 20/ 100
  5. 5 倍日 [霸道]10000000倍-… 19
    [霸道]10000000倍-10.30日-萌新首选-稳定长久 EA · no group limit · 12 on average 19/ 100
  6. 6 搞就 #10-[搞就完了]10倍/… 19
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Quick answers

from the figures on this page

Server setup

What map is in play on 随便玩?

A procedural map of size 4,000 with seed 25582 runs on 随便玩, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on 随便玩?

Nothing in the name of 随便玩 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts 随便玩?

No region tag is published by 随便玩; its name, though, points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 43.249.194.92:10450.

What Rust version does 随便玩 currently run?

On Linux, 随便玩 is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does 随便玩 stay online?

随便玩 is not online at the moment; the last sighting was 20 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 6 October 2026.

Wipe schedule

When does 随便玩 wipe, and how often?

Too few wipes are on record for 随便玩 to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 5 hours ago.

On 随便玩, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on 随便玩?

The game's server browser reads the tags 随便玩 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does 随便玩 appear in?

These themed Rust Data Lab lists carry 随便玩: Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does 随便玩 place?

随便玩 sits at #15,837 for seven-day player hours, placing it in the top 72% of ranked servers.

How full is 随便玩 right now?

The last recorded sighting of 随便玩 was 20 days 20 hours ago, and it is offline now.

Getting on

How can you connect to 随便玩?

In Rust, press F1 and enter client.connect 43.249.194.92:10450. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.