Rust Data LabData lab · live
Live readings Servers11,748 Players63,000 Populated3,404 Fresh wipes · 3h200 Sampled every 5 min

Element card · group Vanilla · atomic number 7,334, its rank

Last Supply

Online 45.11.18.100:28056 checked 10m ago

vanilla
Join the experiment
Atomic mass · players now 0/ 400 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,334top 33%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct17 Oct23 Oct29 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap20.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:19 UTC19d ago 2 – running 0
Fri 18 Sep, 20:03 UTC40d ago 0 – 20.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 463
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 463/ 475
  2. 2 Ru Rustoria.co - … 409
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 409/ 375
  3. 3 Ru Rusty Moose |E… 49
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 49/ 250
  4. 4 Ru Rustoria.co - … 37
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 37/ 250
  5. 5 Ru Rustafied.com … 55
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55/ 100
  6. 6 Ru Rustoria.co - … 152
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 152/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Last Supply?

Last Supply runs a procedural map of size 4,500 with seed 1234; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Last Supply set, and what settings are in force?

No gather rate appears in the name of Last Supply. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server details

Which location is Last Supply based in?

There is no region on record for Last Supply. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 45.11.18.100:28056.

Which Rust version is Last Supply on?

Rust network protocol 2635 and build 168909 on Linux is what Last Supply uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Last Supply for staying online?

At the moment, Last Supply is online. About 2 days 22 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 136 of 168 hours were online, giving 81% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Last Supply known for smooth running?

In the last 48 hours, it averaged 56 server fps, with a low of 8. The entity count reached 113,324, including buildings, deployables and all other world items. The highest memory usage was 4,048 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Last Supply wipe, and how often?

Last Supply's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 22 hours ago.

How does Last Supply look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 3 hours in.

Tags, lists

What should you understand from the tags Last Supply carries?

gmvanilla (Game mode): This is vanilla survival; mp400 (Max players): Player slots: 400; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules: that is the tag list Last Supply publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Last Supply come up?

These themed Rust Data Lab lists carry Last Supply: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Population

Against other Rust servers, where does Last Supply place?

Last Supply sits at #7,334 for seven-day player hours, placing it in the top 33% of ranked servers.

How full is Last Supply right now?

Of 400 slots, 0 are taken on Last Supply right now. Averaged over the past week: 0 players, peaking at 1.

Connection

How can you connect to Last Supply?

Open the console with F1 in Rust and type client.connect 45.11.18.100:28056. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp400
Max players Player slots: 400.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.