Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h23 Sampled every 5 min

Element card · group Vanilla · atomic number 4,524, its rank

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE

Online 45.11.95.83:9999 checked 2h ago

biweekly wipes vanillaoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak 3
Rank · atomic number#4,524top 20%
Last wipe5d agobiweekly schedule
Next wipe1d 21hFri 30 Oct, 17:22 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Friday 30 October, 17:22 UTC, in 1d 21h. Every 7 days 5 hours · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held60%else halves by day 5.5

Coming wipes

  1. 1d 21hFri 30 Oct, 17:22 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 9d 2hFri 6 Nov, 22:19 UTC
  4. 16d 7hSat 14 Nov, 03:15 UTC
  5. 23d 12hSat 21 Nov, 08:11 UTC
  6. 30d 17hSat 28 Nov, 13:08 UTC
  7. 35d 23hThu 3 Dec, 19:00 UTCFW
  8. 37d 22hSat 5 Dec, 18:04 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:26 UTC5d ago 2 – running 0
Fri 16 Oct, 07:29 UTC12d ago 2 held half 7.2 days 0
Fri 9 Oct, 14:02 UTC19d ago 4 halved by day 5 6.7 days 0
Fri 2 Oct, 07:20 UTC26d ago 3 halved by day 6 7.3 days 0
Fri 25 Sep, 08:30 UTC33d ago 3 held half 7 days 0
Fri 18 Sep, 09:49 UTC40d ago 2 held half 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 255/ 300
  2. 2 Ru Rustafied.com … 62
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 138 on average 62/ 100
  3. 3 Ru Rustopia.gg - … 35
    Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 103 on average 35/ 200
  4. 4 Ru Rusty Moose |U… 16
    Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 73 on average 16/ 200
  5. 5 Ru Rustoria.co - … 39
    Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 68 on average 39/ 200
  6. 6 Ru Rustoria.co - … 10
    Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 44 on average 10/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE runs a procedural map of size 3,500 with seed 80665133; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

No gather rate appears in the name of REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. Groups top out at 10 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Oxide plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server details

In what location does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE sit?

Nothing about a region is published by REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 45.11.95.83:9999.

On what Rust version does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE operate?

Rust network protocol 2635 and build 168909 on Windows is what REALITY1 RUBY | SOFTCORE | WEEKLY WIPE uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE stay up, and how reliable is its uptime?

Right now, REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is reachable. According to the uptime it reports, the last restart was about 15 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE known for smooth running?

Server fps averaged 176 over the last 48 hours, with 147 as the lowest. Buildings, deployables and everything else in the world added up to as many as 72,083 entities. Up to 4,043 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

Lately the gap between wipes on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE has averaged about 7 days. On Friday 30 October at 17:22 UTC the next wipe falls due. The world it is running now dates from 5 days 7 hours ago. A two-weekly wipe schedule is published in its tags.

How does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 3 players. 1 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 60% of recent wipes. In the other cases, half the peak was lost by day 5.5.

Lists and tags

Which meanings sit behind the tags on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

These are the tags REALITY1 RUBY | SOFTCORE | WEEKLY WIPE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts10 (Group limit): Teams cap at 10 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE appear in?

You will find REALITY1 RUBY | SOFTCORE | WEEKLY WIPE on the following Rust Data Lab lists: Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player counts

Against other Rust servers, where does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE place?

REALITY1 RUBY | SOFTCORE | WEEKLY WIPE sits at #4,524 for seven-day player hours, placing it in the top 20% of ranked servers.

How full is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE right now?

Of 100 slots, 1 are taken on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE right now. The week's figures average 0 players and top out at 3. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.

How to join

What steps get you onto REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?

In Rust, press F1 and enter client.connect 45.11.95.83:9999. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/g3Ju7DvZhF.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts10,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts10
Group limit Teams cap at 10 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.