Rust Data LabData lab · live
Live readings Servers11,757 Players71,901 Populated3,470 Fresh wipes · 3h213 Sampled every 5 min

Element card · group Modded · atomic number 7,327, its rank

testreality2

Online 45.11.95.88:11000 checked 9m ago

solo moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,327top 33%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75100:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep29 Sep9 Oct13 Oct25 Oct29 Oct

Top 33% of all ranked servers, and #173 of the solo servers (top 77%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 25 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 13:10 UTC4d ago 1 – running 0
Fri 9 Oct, 13:50 UTC20d ago 0 – 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So SOLO ONLY | FU… 34
    SOLO ONLY | FULL WIPE 29.10 | UA | EU | ПАЛЯНИЦЯ | UKR EU · solo · weekly · 16 on average 34/ 100
  2. 2 倍单 【疾风】5倍|单人|独狼|1… 1
    【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 EA · solo · weekly · 15 on average 1/ 100
  3. 3 Es [LATAM] Estrel… 54
    [LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full Wipe SA · solo · weekly · 15 on average 54/ 100
  4. 4 Mo [GUA] MODDED 2… 6
    [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 EU · solo · weekly · 5 on average 6/ 200
  5. 5 Ru 404 RUST SOLO … 1
    404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average 1/ 400
  6. 6 Ru 404 RUST SOLO … 3
    404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · solo · monthly · 3 on average 3/ 400

Quick answers

from the figures on this page

Map and rules

What map is in play on testreality2?

A procedural map of size 1,000 with seed 1337 runs on testreality2, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What rules has testreality2 set, and what settings are in force?

Nothing in the name of testreality2 gives a gather rate. No teams here; it is solo only. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is disabled.

Server details

Which location is testreality2 based in?

There is no region on record for testreality2. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 45.11.95.88:11000.

Which Rust version is testreality2 on?

Rust network protocol 2635 and build 168909 on Windows is what testreality2 uses. The protocol must match for you to join; Steam will update your game.

How reliably does testreality2 stay online?

At the moment, testreality2 is online. About 3 days 23 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 82 of 168 hours were online, giving 49% uptime. It first appeared to Rust Data Lab on 25 September 2026.

How well does testreality2 perform?

The last 48 hours show an average of 237 server fps and a minimum of 236. Buildings, deployables and everything else in the world added up to as many as 4,468 entities. Up to 1,563 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on testreality2, and at what time?

testreality2's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 9 hours ago the current world was made.

On testreality2, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 5 hours in.

Where it appears

How should you read the tags on testreality2?

The game's server browser reads the tags testreality2 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts1 (Group limit): The team limit is 1; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; oxidation (Custom tag): A plugin or the owner set this tag; it is not standard Rust. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does testreality2 appear in?

These themed Rust Data Lab lists carry testreality2: Modded Rust servers, measured and Solo Rust servers: group limit 1. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does testreality2 place?

Player hours over the last week put testreality2 at #7,327, inside the top 33% of ranked servers. In the solo category it ranks #173.

What does the current player count on testreality2 tell you?

Of 5 slots, 0 are taken on testreality2 right now. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 09:00 UTC, at 1 players.

How to join

What is the way to join testreality2?

You can connect by pressing F1 in Rust and entering client.connect 45.11.95.88:11000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts1,^o^z,oxidation

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players 5 is the slot count.
ts1
Group limit The team limit is 1.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Other

oxidation
Custom tag A plugin or the owner set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.