Rust Data LabData lab · live
Live readings Servers11,675 Players48,284 Populated3,207 Fresh wipes · 3h123 Sampled every 5 min

Element card · group Modded · atomic number 15,360, its rank

Merch's test server

Offline 45.113.94.48:28015 checked 33d ago

quad moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,360top 70%
Last wipe34d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 07:06 UTC34d ago 1 – running 1
Tue 22 Sep, 11:15 UTC35d ago 1 – 0.8 days 1
Sun 20 Sep, 06:57 UTC37d ago 1 held half 2.2 days 1
Sat 19 Sep, 03:18 UTC38d ago 1 – 1.2 days 0
Wed 16 Sep, 09:11 UTC41d ago 1 held half 2.8 days 1
Tue 15 Sep, 11:51 UTC42d ago 1 – 0.9 days 1
Mon 14 Sep, 12:43 UTC43d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ку [RU] Кубань PV… 1
    [RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 1/ 60
  2. 2 Ge Geležinis Mišk… 1
    Geležinis Miškas quad · 5 on average 1/ 99
  3. 3 Ma #MAGIC JUMP | … 1
    #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average 1/ 80
  4. 4 Lu LusoTuga Prime… 0
    LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average 0/ 100
  5. 5 Pe Persona#1 |Для… 1
    Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average 1/ 200
  6. 6 Pr [EU] Protobit:… 2
    [EU] Protobit: No Offline | Shared BPs | Max 4 | Linux Friendly EU · quad · biweekly · 3 on average 2/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Merch's test server?

The map on Merch's test server is procedural at size 4,000 with seed 579120958, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

How is Merch's test server configured, and what rules apply?

No gather rate appears in the name of Merch's test server. A group can hold 4 players at most (quad). Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does Merch's test server sit?

Nothing about a region is published by Merch's test server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 45.113.94.48:28015.

Which Rust version is Merch's test server on?

Rust network protocol 2633 and build 165217 on Windows is what Merch's test server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Merch's test server for staying online?

Currently offline, Merch's test server was last seen 33 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Merch's test server?

There is no next wipe to predict for Merch's test server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 14 hours ago.

How does Merch's test server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

Which meanings sit behind the tags on Merch's test server?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Merch's test server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Merch's test server come up?

The Rust Data Lab lists that include Merch's test server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

How does Merch's test server compare with other servers in the rankings?

Player hours over the last week put Merch's test server at #15,360, inside the top 70% of ranked servers. The quad ranking puts it at #615.

What does the current player count on Merch's test server tell you?

Merch's test server is offline at the moment; the last sighting was 33 days 17 hours ago.

How to join

What is the way to join Merch's test server?

In Rust, press F1 and enter client.connect 45.113.94.48:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts4
Group limit No team may exceed 4.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.