Rust Data LabData lab · live
Live readings Servers11,626 Players40,809 Populated2,991 Fresh wipes · 3h88 Sampled every 5 min

Element card · group Modded · atomic number 15,339, its rank

AU Rust Down Under | No Decay

Online 45.125.247.83:7017 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:24 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 1
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  2. 2 Ru Rustafied.com … 631
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 144 on average 631/ 650
  3. 3 Ru Rustafied.com … 71
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average 71/ 100
  4. 4 Ru Rustopia.gg - … 120
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 58 on average 120/ 150
  5. 5 Ru Rustafied.com … 26
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 30 on average 26/ 100
  6. 6 Ru Rustafied.com … 6
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average 6/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on AU Rust Down Under | No Decay?

A procedural map of size 3,500 with seed 743642555 runs on AU Rust Down Under | No Decay, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is AU Rust Down Under | No Decay configured, and what rules apply?

Nothing in the name of AU Rust Down Under | No Decay gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is AU Rust Down Under | No Decay based in?

Going by its name rather than a tag, AU Rust Down Under | No Decay points to Oceania. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 45.125.247.83:7017.

What Rust version does AU Rust Down Under | No Decay currently run?

Rust network protocol 2635 and build 168909 on Linux is what AU Rust Down Under | No Decay uses. The protocol must match for you to join; Steam will update your game.

Does AU Rust Down Under | No Decay stay up, and how reliable is its uptime?

Right now, AU Rust Down Under | No Decay is reachable. According to the uptime it reports, the last restart was about 5 days 16 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does AU Rust Down Under | No Decay perform?

The last 48 hours show an average of 115 server fps and a minimum of 96. Buildings, deployables and everything else in the world added up to as many as 69,363 entities. The highest memory usage was 3,289 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on AU Rust Down Under | No Decay?

AU Rust Down Under | No Decay's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 2 hours ago.

What does a typical wipe day on AU Rust Down Under | No Decay involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on AU Rust Down Under | No Decay?

The game's server browser reads the tags AU Rust Down Under | No Decay publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does AU Rust Down Under | No Decay come up?

The Rust Data Lab lists that include AU Rust Down Under | No Decay are: Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

How does AU Rust Down Under | No Decay compare with other servers in the rankings?

Player hours over the last week put AU Rust Down Under | No Decay at #15,339, inside the top 69% of ranked servers.

What does the current player count on AU Rust Down Under | No Decay tell you?

Of 100 slots, 0 are taken on AU Rust Down Under | No Decay right now. The seven-day average for this server is 0 players.

Connection

How can you connect to AU Rust Down Under | No Decay?

You can connect by pressing F1 in Rust and entering client.connect 45.125.247.83:7017, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.