Rust Data LabData lab · live
Live readings Servers11,620 Players32,393 Populated2,767 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 15,922, its rank

[DH Production] 2xPvE: Running Wanderer

Offline 45.126.209.250:28015 checked 21d ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 80 0% full Room to join
7-day average0peak –
Rank · atomic number#15,922top 72%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers, and #632 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:26 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 0
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 0/ 100
  2. 2 As Asgard 2服 … 0
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 0/ 233
  3. 3 So [EA] Softcore 1 42
    [EA] Softcore 1 quad · monthly · 67 on average 42/ 350
  4. 4 Fa [US] Facepunch… 46
    [US] Facepunch Softcore 2 NA · quad · monthly · 59 on average 46/ 300
  5. 5 Re Reddit.com/r/P… 24
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 34 on average 24/ 150
  6. 6 Ru Rusty Sporks P… 3
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average 3/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on [DH Production] 2xPvE: Running Wanderer?

Generated by the game, the map on [DH Production] 2xPvE: Running Wanderer is procedural.

How is [DH Production] 2xPvE: Running Wanderer configured, and what rules apply?

Nothing in the name of [DH Production] 2xPvE: Running Wanderer gives a gather rate. The group cap is 4 players (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

In what location does [DH Production] 2xPvE: Running Wanderer sit?

Nothing about a region is published by [DH Production] 2xPvE: Running Wanderer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 45.126.209.250:28015.

On what Rust version does [DH Production] 2xPvE: Running Wanderer operate?

On Windows, [DH Production] 2xPvE: Running Wanderer is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [DH Production] 2xPvE: Running Wanderer stay up, and how reliable is its uptime?

Right now [DH Production] 2xPvE: Running Wanderer is offline, with its last appearance 21 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 2 October 2026.

Wipe days

How often does a wipe happen on [DH Production] 2xPvE: Running Wanderer, and at what time?

The record holds too few of [DH Production] 2xPvE: Running Wanderer's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 2 hours ago.

How does [DH Production] 2xPvE: Running Wanderer look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

What should you understand from the tags [DH Production] 2xPvE: Running Wanderer carries?

gmsoftcore (Game mode): An easier ruleset, softcore; mp80 (Max players): 80 is the slot count; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list [DH Production] 2xPvE: Running Wanderer publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [DH Production] 2xPvE: Running Wanderer appear in?

The Rust Data Lab lists that include [DH Production] 2xPvE: Running Wanderer are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player counts

What position does [DH Production] 2xPvE: Running Wanderer hold among Rust servers?

Player hours over the last week put [DH Production] 2xPvE: Running Wanderer at #15,922, inside the top 72% of ranked servers. Within quad, its rank is #632.

How full is [DH Production] 2xPvE: Running Wanderer right now?

The last recorded sighting of [DH Production] 2xPvE: Running Wanderer was 21 days 5 hours ago, and it is offline now.

How to join

What steps get you onto [DH Production] 2xPvE: Running Wanderer?

In Rust, press F1 and enter client.connect 45.126.209.250:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,gmsoftcore,cs166494,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp80
Max players 80 is the slot count.
ts4
Group limit No team may exceed 4.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.