Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h165 Sampled every 5 min

Element card · group Community · atomic number 5,604, its rank

Dev Testing Server - Unsecure

Online 45.129.156.2:28015 checked 17m ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#5,604top 25%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75118:0013:0014:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:21 UTC3h ago – – – 1
Sat 24 Oct, 15:29 UTC4d ago – – – 1
Sat 24 Oct, 12:40 UTC4d ago 1 – – 1
Fri 23 Oct, 18:07 UTC4d ago – – – 1
Fri 23 Oct, 13:08 UTC5d ago 1 – 1 days 1
Sun 11 Oct, 14:17 UTC17d ago – – – 0
Sun 11 Oct, 13:43 UTC17d ago – – – 1
Sun 11 Oct, 13:35 UTC17d ago 1 held half 12 days 1
Sun 4 Oct, 12:41 UTC24d ago – – – 0
Sun 4 Oct, 12:37 UTC24d ago 1 held half 7 days 0

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Quick answers

from the figures on this page

Server setup

What map is in play on Dev Testing Server - Unsecure?

The map on Dev Testing Server - Unsecure is procedural, made by the game.

What rules has Dev Testing Server - Unsecure set, and what settings are in force?

No gather rate appears in the name of Dev Testing Server - Unsecure. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is off, Valve's anti-cheat.

Server details

Which location is Dev Testing Server - Unsecure based in?

Nothing about a region is published by Dev Testing Server - Unsecure. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 45.129.156.2:28015.

What Rust version does Dev Testing Server - Unsecure currently run?

Rust network protocol 2635 and build 168909 on Windows is what Dev Testing Server - Unsecure uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Dev Testing Server - Unsecure for staying online?

Dev Testing Server - Unsecure is live as of now. For the last 7 full days, 38 of 168 hours were online, giving 23% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipe schedule

What is the wiping pattern on Dev Testing Server - Unsecure?

A fresh world appears on Dev Testing Server - Unsecure every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Where it appears

What should you understand from the tags Dev Testing Server - Unsecure carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Dev Testing Server - Unsecure publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Dev Testing Server - Unsecure appear in?

The Rust Data Lab lists that include Dev Testing Server - Unsecure are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

What position does Dev Testing Server - Unsecure hold among Rust servers?

Player hours over the last week put Dev Testing Server - Unsecure at #5,604, inside the top 25% of ranked servers.

How full is Dev Testing Server - Unsecure right now?

Of 10 slots, 1 are taken on Dev Testing Server - Unsecure right now. A seven-day sample gives 1 players on average and 1 at the top. Peak time in the past 48 hours: 13:00 UTC, when the average was 1 players.

Getting on

What is the way to join Dev Testing Server - Unsecure?

Open the console with F1 in Rust and type client.connect 45.129.156.2:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.