Element card · group Community · atomic number 13,280, its rank
Local Custom Map Server
Offline 45.130.247.148:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What rules has Local Custom Map Server set, and what settings are in force?
Nothing in the name of Local Custom Map Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.
Server details
What region hosts Local Custom Map Server?
There is no region on record for Local Custom Map Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 45.130.247.148:28015.
Which Rust version is Local Custom Map Server on?
Rust network protocol 2633 and build 164530 on Windows is what Local Custom Map Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Local Custom Map Server stay online?
Currently offline, Local Custom Map Server was last seen 39 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipe schedule
How often does a wipe happen on Local Custom Map Server, and at what time?
The record holds too few of Local Custom Map Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 39 days 17 hours ago the current world was made.
Lists and tags
How should you read the tags on Local Custom Map Server?
These are the tags Local Custom Map Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local Custom Map Server appear in?
The Rust Data Lab lists that include Local Custom Map Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does Local Custom Map Server place?
The seven-day player-hours table has Local Custom Map Server at #13,280, in the top – of ranked servers.
How many players does Local Custom Map Server have at the moment?
The last recorded sighting of Local Custom Map Server was 39 days 16 hours ago, and it is offline now.
Connection
What steps get you onto Local Custom Map Server?
You can connect by pressing F1 in Rust and entering client.connect 45.130.247.148:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.