Element card · group Modded · atomic number 661, its rank
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1
Online 45.136.204.49:20000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 3% of all ranked servers, and #36 of the quad servers (top 4%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:54 UTC, in 2d 5h. Every Friday at 10:54 UTC · high confidence
Coming wipes
- 2d 5hFri 30 Oct, 10:54 UTC
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 9d 5hFri 6 Nov, 10:54 UTC
- 16d 5hFri 13 Nov, 10:54 UTC
- 23d 5hFri 20 Nov, 10:54 UTC
- 30d 5hFri 27 Nov, 10:54 UTC
- 36d 13hThu 3 Dec, 19:00 UTCFW
- 37d 5hFri 4 Dec, 10:54 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:54 UTC4d ago | 101 | – | running | 10 |
| Fri 16 Oct, 10:55 UTC11d ago | 66 | halved by day 3 | 7 days | 8 |
| Fri 9 Oct, 10:55 UTC18d ago | 73 | halved by day 2 | 7 days | 7 |
| Fri 2 Oct, 10:57 UTC25d ago | 58 | halved by day 3 | 7 days | 11 |
| Thu 1 Oct, 18:48 UTC FW26d ago | 58 | – | 0.7 days | 6 |
| Fri 25 Sep, 10:57 UTC32d ago | 83 | halved by day 3 | 6.3 days | 9 |
| Fri 18 Sep, 10:57 UTC39d ago | 128 | halved by day 2 | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs a procedural map of size 4,250 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 configured, and what rules apply?
The name says it: gather runs at 2x on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. You get up to 4 players per group (quad). Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.
Server facts
Which location is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 based in?
No region is published by UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 45.136.204.49:20000.
What Rust version does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 currently run?
On Windows, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 stay online?
Right now, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is reachable. About 53 minutes ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 hold a steady performance?
The last 48 hours show an average of 59 server fps and a minimum of 59. The entity count reached 159,642, including buildings, deployables and all other world items. Up to 5,533 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
How often does a wipe happen on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and at what time?
The wipe rhythm for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is every Friday at 10:54 UTC. The wipe after this one is due on Friday 30 October at 10:54 UTC. The world it is running now dates from 4 days 18 hours ago. Its tags carry a weekly wipe schedule.
How does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 look on the day of a wipe?
At their busiest, recent wipes averaged 80 players. Peak numbers on the latest wipe came 6 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 3.
Tags, lists
What should you understand from the tags UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 carries?
The game's server browser reads the tags UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 is the slot count; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 come up?
These themed Rust Data Lab lists carry UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1: 2x gather rate servers, Modded Rust servers, measured and Rust servers named for zombies. You can find it on the server list by applying these filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
Whose server is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
The ultimaterust.com hostname UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 publishes also appears on 4 other servers we track, so the same operator most likely runs them.
Player counts
What position does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 hold among Rust servers?
The seven-day player-hours table has UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 at #661, in the top 3% of ranked servers. The quad ranking puts it at #36.
How full is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 right now?
At the moment UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 has 4 of its 150 slots filled. The week's figures average 20 players and top out at 101. Over 48 hours, the highest average fell at 13:00 UTC, at 21 players.
How to join
How can you connect to UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
In Rust, press F1 and enter client.connect 45.136.204.49:20000. Or click Launch Rust here to open Rust via Steam and connect automatically.